've already reviewed this game, back in the first
issue of ZZAP!, but though my beard is now longer,
the program itself seems to have shrunk a little
-- to the extent that it is now available on cassette
instead of the disk-only format. Since that opens
it up to another group of avid adventurers, and
it's a very enjoyable game, it seems worthy of
then, this is a game where you have to find out who
you are, what you're doing, and why. You start off on
a desert island and travel the world in search of your
identity, solving puzzles and dodging hazards on the
what really makes this game special are the graphics.
They take up practically the whole screen and are well
worth polishing the bifocals for. They're doubly impressive
now that the game no longer relies on disk accesses
to update the screen, and although they obviously leave
less room for the location descriptions, they still
manage to create a vivid feeling of 'being there'.
bonuses in this game include a 'repeat last command'
facility, complex input, and 'drop/get all' -- all of
which save time and combine with the graphics to give
the program a very professional feel. One unusual option
is the 'think' command, which enables you to reflect
upon various situations and eventually, if properly
used, discover your identity.
for novice adventurers, there's a tutorial file on the
tape. The White Wizard is often besieged by letters
begging for advice on matters of adventure, and I was
impressed by the comprehensive nature of the advice
given here. Definitely worth considering as a Yule-tide