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Welcome to Game of the Week! Each week there will be a new featured game on this page. The game may be good, average or diabolically bad, it really doesn't matter! Just look at the pics, read the text and enjoy the nostalgia! :-) Game of the Week! is open to contributions so if you would like to contribute a game article for this page you're more than welcome to! Every article we receive will be considered!
Glider Pilot
1985 CRL
Programmed by Richard Brisbourne
 
Most text of the present article comes from the feature on Flight Simulators by Gary Penn, as published in the fifth issue of the British C64 magazine ZZAP!64 (September 1985).
 

 

GLIDER PILOT
CRL, £9.95 cass

This novel slight simulator is the only one which tries to tackle the comparatively leisurely art of flying a glider. Controls, compared with a usual flight simulator, are pretty sparse and simple, although this is what you'd expect from a glider.

The idea of the simulator is to fly the glider round a 160km triangular course in the fastest possible time. To do this you have to make use of the rising warm air currents, or 'thermals', utilized to your advantage to keep you aloft. When you start you are automatically put at an altitude of 2,000 feet (no take off) and can select whether to go over the starting line or just float happily around the heavens.

Finding thermals isn't too difficult once you've mastered them and you can stay in the air almost indefinitely with just a little practice. Landing is very tricky and has not yet been successfully achieved by anyone as yet. When you land, or crash as the case may be, you are given a barograph of your performance and the time taken for your flight. There are several preset weather conditions or you can define your own, making less thermals etc, which makes the game harder.

The graphics are rather slow and the horizon takes ages and ages to update, giving it a really unrealistic feel. Whilst the title screen is on, a nice piece of music plays, but during the game the sound reverts to a brain-numbing alarm when you hit a thermal. As flight simulators go, this is rather boring and unconvincing and there are many better ones for a tenner.

Graphics 43%
Interaction 71%
Authenticity 32%
Overall 31%

 

Also check out the original review published in issue 2.

Htmlized by Dimitris Kiminas (5 Oct 2002)

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