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Welcome to Game of the Week! Each week there will be a new featured game on this page. The game may be good, average or diabolically bad, it really doesn't matter! Just look at the pics, read the text and enjoy the nostalgia! :-) Game of the Week! is open to contributions so if you would like to contribute a game article for this page you're more than welcome to! Every article we receive will be considered!
Whistler's Brother
1984 Broderbund
Programmed by Louis Ewens
 
Most text of the present article comes from the feature on American imports by Julian Rignall, as published in the fifth issue of the British C64 magazine ZZAP!64 (September 1985).
 

 

WHISTLER'S BROTHER
Broderbund

This oddly titled game is released by Broderbund and is a sort of platform game. The idea is a simple one -- guide your brother to a certain point on the screen to complete it. It sounds really easy doesn't it? Unfortunately, it's much easier said than done and if Whistler's brother would take his head out of the newspaper he's reading then the game would be far, far simpler.

Each screen comprises of one complete construction, the first being a scaffolding and the second an old sailing ship, complete with rigging, sails and masts. Each construction is several screens long and three screens high and has a maze of platforms, ladders and holes. You take the role of Whistler and it's your responsibility to guide your brother to the end of the screen. He puts a lot of trust in you and never looks up from the paper he's so engrossed in!

There are all sorts of artifacts to pick up for points and also, more importantly, tools which help you perform different tasks, like fixing the holes in the floor. If your brother falls down one of these, you also lose a life. Little brother spends most pf his time running around blindly and you have to keep whistling to him to keep him after you. The screen won't scroll if you're trying to go one way and your brother the other (gosh I review AND can write poetry. I should be paid more).

You also have to whistle when you're up a ladder, otherwise he won't follow you. When you first play it all gets really confusing and even after a couple of games you have problems in getting your brother to go where you want. The game is played at such a frantic rate that you have to think really fast and rely on reflexes quite a bit. This doesn't detract from the game and makes it even more fun to play. The control is quite tricky but the game is one which demands and deserves perseverance.

The graphics aren't superb but they're quite detailed with nice animation and little touches, like a rainstorm, complete with thunderflashes (which are fatal if they strike you). The sound is great, with a frantic tune playing throughout the game making everything seem even more frenzied, and other touches, like the excellent whistles and splat noises when you fall off a building, add a lot. Overall this is an excellent game and one that I hope will be brought over to Britain soon.

 

Htmlized by Dimitris Kiminas (3 Sep 2002)
SID added 15/6/2003

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