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Welcome
to Game of the Week! Each week there will be a
new featured game on this page. The game may be good,
average or diabolically bad, it really doesn't matter!
Just look at the pics, read the text and enjoy the nostalgia!
:-) Game of the Week! is open to contributions so if you
would like to contribute
a game article for this page you're more than welcome
to! Every article we receive will be considered! |
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Corruption
1988 Magnetic
Scrolls/Rainbird
By
Robert Steggles & Hugh Steers
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Most
text of the present article comes from the review published
in the forty first issue of the British C64 magazine ZZAP!64
(street date: August 11th, 1988) and the review published
in the forty fourth issue (street date: November 10th,
1988). |
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They
warned me about the new Editor. Told me he was bent
on adventures. Hah! I'll show him who's bent . . . er
on adventures that is. Whilst hanging him from the third
storey window by his sock-suspenders, I talked him into
letting me have ten pages this issue. If the elastic
hadn't given way I might have squeezed twelve out of
him. Fortunately for him, he bounces.
My
first perusal this month concerns the post holocaust
future of Mindfighter and the plot by a sinister
syndicate to control the remnants of humankind. Magnetic
Scrolls rear their attractive heads again and produce
an adventure to corrupt even the most innocent of us,
and Alternative Software maintain their links with the
adventuring fraternity by releasing another budget game,
Wiz Biz.
As
well as reviews you'll find tips galore and so many
maps you'll think you've bought an Atlas.
.
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CORRUPTION
Magnetic
Scrolls/Rainbird, £24.95 (Amiga)
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he
name Magnetic Scrolls is on all adventurous lips
of late. It seems that every column one turns
to is paying homage to Anita Sinclair and Co.
This is no bad thing as the company is one of
the best in its field. However, it does accentuate
the lack of new adventure software currently being
released. Like starving dogs grabbing at a piece
of bone some kindly person has tossed their way,
adventure-hungry people will snap up Magnetic
Scrolls' latest game.
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Corruption -- a deviation from the standard adventure
scenario -- is made up fraud, deceit and sabotage. Taking
the part of Derek Rogers you begin your first day as
a new partner to David Rogers. The office you're given
is nothing to write home about, comprising of tarry
furniture and a musty atmosphere. As he shows you round,
David senses your disapproval but says nothing. Telling
you to feel free to ask him anything, he leaves you
alone to settle in; your office adjoins that of your
secretary's through which is accessed the all-important
corridor.
Meet
Theresa. Could she be part of all this Corruption?
Exploration
of the office building reveals a non-functional lift,
a reception area, boardroom, dealings room and the accountant's
office. Most areas are occupied by characters with which
interaction is recommended. Barbara, the cleaning lady,
invites suspicion as she wanders freely around the building
but rarely seems to actually clean anything. The accountant
is only too happy to talk and answer your questions
as long as David Rogers is not in the room. Your own
secretary is a bit of a school ma'am -- prim, proper
and efficient -- unlike David's who is a stereotype
dump blonde. David himself is always rushing off somewhere
-- and why does his secretary take early lunches?
Outside
-- a map for which is provided with the packaging --
is your favourite restaurant where you have a lunch
appointment with your wife, Jenny. Across the busy (and
potentially deadly) road is the park, inhabited by a
tramp whose actions are odd to say the least. The police
station is nearby, a place which may be best avoided
until you have a clearer picture of what is going on
-- and while you're out, why not pop into the local
chemists and maybe buy something for the weekend?
Lunchtime
by the duck pond, but is all as it seems?
Who is this innocuous looking bird-lover?
Corruption
is the kind of game one has to play again and again
to get anywhere. Basically THEY are out to get you and
gain information at any cost -- being in the right place
at the right time is a must. This may only be achieved
by playing various stages of the game in different ways,
to discover who goes where to do what and why.
This
is Rob Steggles' second game for Magnetic Scrolls (his
first being The Pawn) and he is reported to be
very interested in public reaction, as the plot is not
a typical adventure storyline.
Drive
a BMW for only £24.95
The
mechanics of Corruption are of the now-expected
high standard, complete with beautifully detailed graphics
which are great to look at but contradict the text.
Characters and objects which are no longer described
as present in the current location remain on-screen
in the graphics window. This is incredibly niggly of
me to mention but I did find the picture content odd.
The parser is at least as effective as in other Magnetic
Scrolls adventures, although communication with characters
is limited to asking or telling them about something
or someone. The packaging comes complete with a casino
chip (wow), Filofax-style notes and map and an audio
cassette tape which requires your attention at certain
points in the game.
Corruption
may not appeal to hardened sword-wielding swashbucklers,
but nonetheless I recommend it to all.
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Atmosphere |
78% |
Interaction |
83% |
Challenge |
82% |
Overall
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81% |
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CORRUPTION
Magnetic
Scrolls/Rainbird, C64 £17.95
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s
it a big bad world, or is it a big bad world?
I thought Ludlow Bridge was something of a danger
spot -- you never know who's going to disappear
round there next (hur, hur), but down in the smoke
of London things really are getting bad. You've
just become a new partner in the firm of Rodgers
and Rodgers, got your new BMW and a nice (well,
not very nice) new office, when things start looking
a bit dodgy. That nice man, David, your friendly
partner looks as if he's out to get you. Everyone,
including your wife, David's secretary and the
staff of the local hospital are trying to make
you look as if you're the guilty party in an insider
dealing case.
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Sound familiar? In that case, you probably read old
Harley's review of the Amiga version back in the September
issue. At the Personal Computer Awards, a couple of
months ago, it was voted Game of the Year. Anita Sinclair
must be getting a bit bored with winning all these awards
-- she picked up Game of the Year (for Guild Of Thieves)
at the British MicroComputing Awards in 1987 as well.
I
didn't think the graphics were as good as Jinxter,
but the text is as intrigi- intrugun- good as ever.
In
many ways, the structure of Corruption is a far
more original game than Guild Of Thieves. There's
the setting for a start, but even more unusual than
that is the way the game is played. Time is all-important.
It's not so much a matter of making your way around
a set of different locations, as being in the right
place at exactly the right time. You play against a
24hr clock which advances one minute for every turn.
As time passes, David's plot thickens: unless you interfere,
everything just goes on according to plan.
All
this makes the adventure one hard nut to crack. As you
make your way through the office building, visit the
park (be careful crossing the road) or just take a walk
to the chemist's, you might come across nothing at all.
Try at another time of day and you might find a mega-hint.
For Chuck 'Sherlock' Vomit, fitting the pieces of a
dead confusing puzzle together didn't pose much of a
problem, but for punier (and younger) adventurers the
whole thing might prove a tiny bit too hard. It's certainly
tough trying to make sense of anything at first. The
main thing is to look out for yourself and trust no-one.
Don't be fooled into thinking anyone is your friend.
They're not.
Though
the graphics aren't quite as nifty as those in The
Pawn or The Guild Of Thieves, they aren't
half bad and still amongst the most impressive you'll
find on the 64. I reckon it's all to do with the subject
matter. When you've only got so many pixels, it must
be a lot easier to create fairy-tale fields and castles
than detailed London streets -- and I'll belt anyone
who disagrees.
As
you'd expect, the parser is very comprehensive and there
are plenty of extras too. You can do all sorts of things
with the graphics (turn them off, switch them back on,
shove them up the screen, view them only the first time
you enter a location and so on) and mess about with
the location texts to your heart's content. Interaction
is limited to asking or telling other characters about
something, and though you can ask most people about
anything under the sun, you'll only get a useful reply
if you pick the right topic.
Insider
dealing is a bit of a specialised subject and isn't
guaranteed to be everyone's cup of tea. It will probably
interest a whole bunch of business people who don't
normally play adventures and put off a lot of adventurers
who like their games to follow a more traditional style.
I reckon Harvey Harlequin was a bit harsh when he gave
the Amiga version 81%. Corruption may not have
mass appeal but that doesn't prevent it from being a
top quality, highly original adventure product. Don't
buy it straight away -- give it a try first. If you
like what you see, you're in for a whale of a time .
. .
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Atmosphere |
93% |
Puzzle
Factor |
90% |
Interaction |
87% |
Lastability |
86% |
Overall
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90% |
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If
you want a walkthrough, visit
Jacob Gunness' Classic
Adventures Solution Archive or
Martin Brunner's
C64 Adventure Game Solutions Site
Corruption
Complete Artwork Gallery!
Total
Pictures Count: [25]
Note
that many of the above pictures cannot be
seen by following a walkthrough.
Htmlized
by Dimitris
Kiminas (19 Aug 2006)
The screenshots in the original Amiga review have been
replaced with their equivalents from the C64 version.
Other
"Games of the Week!"
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