The
player is a retired Texas Ranger, Kip Starr, whose friend
is facing a Mexican hangman's noose. It's up to Kip
to rescue him -- but not before the obligatory shoot-out
with the Dalton boys, a fight with them pesky redskins,
and a perilous journey across treacherous wastelands.
Gunslinger
is a game of trial and error -- given the very limited
vocabulary, the player has only to try the commands
obviously pertinent to each situation and the correct
instruction is soon found. Needless to say, this greatly
reduces the interest.
The
thrill of the poker game, Kip's fear as he confronts
gunmen in a life-or-death shoot-out -- Gunslinger
fails dismally to evoke these feelongs.
Most
of the screen is taken up by a poor picture of the current
location, and there's also an on-screen list of words
available to the player (which are typed or input by
selecting words with a joystick-controlled cursor).
Below is a location 'description' (extremely brief)
-- and each new location has to be loaded from the disk.
Fortunately
this takes surprisingly little time, probably because
the pictures and text use very little memory, so it's
by no means tedious.
It's
a shame the same can't be said about the game itself.
There's very little to do and see in Gunslinger,
and once again the world of Commodore disk-based adventuring
takes a giant leap backwards.
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