Strewn across twenty decks of a ghostly pirate Galleon
are various items of booty just waiting to be picked
up by Jim the cabin boy. When Jim walks over one of
the objects, it is picked up automatically. However,
there are numerous colour-coded doors in the way and
for these, Jim needs the correct colour key to pass
through. Since he can only carry one key at a time,
this can be something of a problem.
Each
screen is four docks deep, and accessible via ladders.
Some doors are placed behind Jim which require no key
to pass through and lead to other screens. Sometimes
it's necessary to exit from one screen, reach a lower
deck on the next and then return to the original to
finish collecting items there, such is the layout of
doors and ladders.
Trapdoors
hidden around the screens bring Jim to a swift demise
should he fall foul of one, and some of the treasure
is boobytrapped. After a short while the undead, ghost
pirates wielding swords, ghost rats looking for a nibble
and ghost parrots by the dozen, become disturbed and
start wandering around. Bumping into one of them is
bad for Jim's health.
Occasionally,
the layout of the decks themselves are a problem. It
becomes necessary for Jim to use fast moving lifts to
get from one level to another and timing has to be very
precise. Jim may look overweight, but he can easily
slip through the slightest gap to his doom.
If
all of the treasure from the galleon's twenty decks
is collected, then Jim has 45 seconds to locate a bronze
key and use it to get through to the next level. Clearing
up the booty a second and third time requires a search
for a silver or gold key respectively. On each level
the speed and difficulty of the game increases, making
the quest for loot considerably harder.
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