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VIC-20 GameBase v4.0

Discuss the Commodore VIC20 database that uses the GameBase Frontend.

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Mayhem
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Re: VIC-20 GameBase v4.0

Wed Sep 18, 2024 9:10 am

At some point I'm going to corall my last WIP on GB20 and send it over to Mad so he can incorporate anything I have that he does not. Maybe even including TacScan...
Lie with passion and be forever damned...
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.mad.
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Re: VIC-20 GameBase v4.0

Wed Sep 18, 2024 4:50 pm

Mayhem wrote:
Wed Sep 18, 2024 9:10 am
At some point I'm going to corall my last WIP on GB20 and send it over to Mad so he can incorporate anything I have that he does not. Maybe even including TacScan...
all gifts greatly received.
no pressure, i am busy sorting and testing plus4 at the moment with sjakie43. 8)
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Re: VIC-20 GameBase v4.0

Thu Sep 19, 2024 5:45 pm

I suppose it's fitting he started it and I took over and really drove it forward, but he's still involved in matters going back to you. Hope you're keeping up with all the new Vic20 releases homebrew wise too!
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Paul Irvine
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Re: VIC-20 GameBase v4.0

Sat Sep 21, 2024 12:18 pm

Hi .mad, I'm also at a loss, deleted the Vic20 gb, uninstalled the gamebase front end, started from scratch. Made sure there was nothing in roaming for Vice.

Reinstalled Gamebase FE, upacked the file from mega, verified all the files...Still the same..

The only thing I can think of is that 'maybe' the script file in the one on Mega isn't exactly the same one you yourself use?

Any chance of posting the Script folder from the Vic-20 that you use..Can't think of anything else, I even stopped my anti virus stuff in case they were not playing nice. My machine is totally clean, I would be annoyed if it wasn't, I'm a fully trained up IT guy (no, not a screen reader at some IT company :) ) the real thing, Just not fully MS certified (could not afford the wonga for the course).

It's so weird, if I load the files directly via GTKVice and not through the Gamebase, then it all works, so it's not any of the games (I knew they were ok and the WinVice 2.4 happily loaded them via the gamebase.

The only common link is the scripts...

Even after 40years in the industry, I still find myself hating computers :)

Paul..
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Re: VIC-20 GameBase v4.0

Sat Sep 21, 2024 5:05 pm

Hi Paul,

here are the scripts...

"autostart-VIC20.d64" keymap and pallette files are important in the scripts folder!
i put them there because i made them, and they are not included in the emulator archive.

so that could be it.
missing "autostart-VIC20.d64" file = broken script = no run emulator.

please can you rem lines out, in the script and debug it.
;Add_CLP( -autostartprgdiskimage "%dbpath%\scripts\autostart-VIC20.d64")
;Add_CLP( -VICextpal -VICpalette "%dbpath%\scripts\WinVICE.vpl")
;Add_CLP( -symkeymap "%dbpath%\scripts\sdl_sym_uk.vkm")
;Add_CLP( -poskeymap "%dbpath%\scripts\sdl_pos_uk.vkm")
;Add_CLP( -symkeymap "%dbpath%\scripts\gtk3_sym_uk.vkm")
;Add_CLP( -poskeymap "%dbpath%\scripts\gtk3_pos_uk.vkm")
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vic20-Scripts.zip
(35.23 KiB) Downloaded 666 times
sjakie43
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Re: VIC-20 GameBase v4.0

Sun Sep 22, 2024 7:27 pm

Great job done so far Mayhem, Thumbs up :)

Curious about all the goodies you still have 8)
Sjakie43

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C64 Maxi with Vic20 mode :shock:
THEVIC20 with C64 mode :?



and more....
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Re: VIC-20 GameBase v4.0

Mon Sep 23, 2024 9:02 am

https://hewco.itch.io/monster-muncher

Then you get stuff like this, a massive fixed version of Matthew Smith's Monster Muncher game.
sjakie43 wrote:
Sun Sep 22, 2024 7:27 pm
Curious about all the goodies you still have 8)
I'm sure there's a few things you won't have. An image for Tac-Scan for example. Many of Martijn Wenting's Vic20 games. Stuff like that.
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Re: VIC-20 GameBase v4.0

Mon Sep 23, 2024 10:30 am

Mayhem wrote:
Mon Sep 23, 2024 9:02 am
I'm sure there's a few things you won't have. An image for Tac-Scan for example. Many of Martijn Wenting's Vic20 games. Stuff like that.
all 6 Revival Studio (MW) games are in the GB since 2012.
we bought them to add them!
+lots of the itchio stuff.
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Re: VIC-20 GameBase v4.0

Fri Sep 27, 2024 10:17 am

Sorry for the later reply .mad. Ta ior the scripts, sadly no change here. Some prg files work, most don't Wierd, anyway , thanks for helping, sorry it was for nowt.

Paul..
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Re: VIC-20 GameBase v4.0

Fri Sep 27, 2024 4:48 pm

.mad. wrote:
Mon Sep 23, 2024 10:30 am
all 6 Revival Studio (MW) games are in the GB since 2012.
we bought them to add them!
+lots of the itchio stuff.
I'd forgotten he'd offered them digitally, he sent me the files a long time ago for my perussal. Or do you mean you bought the tapes and dumped them?
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Re: VIC-20 GameBase v4.0

Sat Sep 28, 2024 10:56 am

Mayhem wrote:
Fri Sep 27, 2024 4:48 pm
I'd forgotten he'd offered them digitally, he sent me the files a long time ago for my perussal. Or do you mean you bought the tapes and dumped them?
we bought some of the digitals when doing the PET gamebase, and was sent them all.
ZX81, PET, VIC-20...

like yourself, been sat on the files for a long time.
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Re: VIC-20 GameBase v4.0

Sat Sep 28, 2024 11:08 am

Paul Irvine wrote:
Fri Sep 27, 2024 10:17 am
Sorry for the later reply .mad. Ta ior the scripts, sadly no change here. Some prg files work, most don't Wierd, anyway , thanks for helping, sorry it was for nowt.

Paul..
i wonder if it has anything to do with spaces in the file names, and your setup.

try loading...
Abductor.prg (no spaces in filename).
does it work?

you say Acey Ducey didn't work
Acey^Ducey.prg - rename to AceyDucey.prg and relink file.
does it work now?
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Re: VIC-20 GameBase v4.0

Sun Oct 13, 2024 12:26 pm

Just for info.

Spaces in filenames was the problem for Paul.
it was fixed with the updated GEMUS.dll (2019).

so i guess no one else had any problems?.
or has bothered to play with VIC-20. :wink:
sjakie43
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Re: VIC-20 GameBase v4.0

Tue Oct 15, 2024 8:49 am

You know better than that Mad 8)

No problems here fortunate :!:

Regards
Sjakie43

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C64 Maxi with Vic20 mode :shock:
THEVIC20 with C64 mode :?



and more....
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Re: VIC-20 GameBase v4.0

Thu Oct 17, 2024 12:58 pm

fixed command-line in script for vic-20.
for use with latest gtk3 version.

problem.
too many quotes when using the fixed gemus.dll.

fix.
removed quotes from -autostart "%gamepathfile%"

if you don't have the gemus.dll
try using short filenames in emulators.ini.
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GTK3VICE38.zip
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