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GamePark 32 beta

Discuss any other databases that use the GameBase Frontend, whether in pre development, development or publically released.

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ginolifio
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Re: GamePark 32 beta

Sat Nov 30, 2019 4:38 pm

Mad can you create script for load binary and smc in the same time?
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.mad.
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Re: GamePark 32 beta

Sun Dec 01, 2019 10:55 am

ginolifio wrote:
Sat Nov 30, 2019 4:38 pm
Mad can you create script for load binary and smc in the same time?
only 1 filetype choice can be loaded on the command-line.
/BIN or /SMC.

What game exactly are you trying load.
and does it work loading the 2 files manually from the menus.
if it does... maybe??? something can be scripted.
ginolifio
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Re: GamePark 32 beta

Mon Dec 02, 2019 8:07 am

The Game is Pixman.Requires both Smc and Binary. Work on geepee load first smc and then binary
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.mad.
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Re: GamePark 32 beta

Mon Dec 02, 2019 10:42 am

ginolifio wrote:
Mon Dec 02, 2019 8:07 am
The Game is Pixman.Requires both Smc and Binary. Work on geepee load first smc and then binary
Please upload the binary part for me.
ginolifio
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Re: GamePark 32 beta

Mon Dec 02, 2019 12:42 pm

Is included in Gamepark gamebase at first post
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.mad.
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Re: GamePark 32 beta

Mon Dec 02, 2019 2:40 pm

I only see the SMC file which contains the decrypt key data to run the binary.
but where is the BINARY?.

please upload it.
or tell me how to create it. :wink:
ginolifio
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Re: GamePark 32 beta

Tue Dec 03, 2019 8:59 am

The binary is in the emulator's folder
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.mad.
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Re: GamePark 32 beta

Tue Dec 03, 2019 10:51 am

This does what you need. :wink:

Code: Select all

;*************************
;*      GamePark 32      *
;*      GePee v0.43      *
;*      script v1.2      *
;*      .mad. 2019       *
;*************************

If GameType CONTAINS(smc)

	If key_file2 CONTAINS(*)

;-------------------------------------------------------------------------
; Copy the .FXE file (Binary) into the same game ZIP as the .SMC file.
; Link the .SMC file in the ZIP as the runnable "gamefile" from GameBase.
; * use DOS 8:3 filenames to avoid any problems.
;
; GEMUS
; file2=pixman.fxe
;-------------------------------------------------------------------------

	Add_CLP( /SMC %gamepathfile% /BIN %gamepath%/%file2_value% /RUN)
	Else

	Add_CLP( /SMC %gamepathfile% /RUN)
End if

ElseIf GameType CONTAINS(fxe||gxb||elf||axf)

	Add_CLP( /BIN %gamepathfile% /RUN)
	
	Else
	Show_Message(file type not supported!)
End If

Run_Emulator()
ginolifio
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Re: GamePark 32 beta

Tue Dec 03, 2019 5:00 pm

thanks Again Mad.You are the best.In the first post The last Gamebase Edition
manguan
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Re: GamePark 32 beta

Thu Dec 05, 2019 12:41 pm

Nice GB, ginolifio.

Here you have some 2D cartridges to include just in case you fancy :D

https://gofile.io/?c=gpGvYd

By the way, no sound in this device/emulator?

Thanks.
ginolifio
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Re: GamePark 32 beta

Sun Dec 08, 2019 4:21 pm

No sound yet. I use the 2d carts in the next update to 150 games.Thanks
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OX
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Re: GamePark 32 beta

Sun Dec 08, 2019 7:23 pm

Nice little resource here - https://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,3 containing Another World among others.

Is it possible to get this GB working in MAME/MESS?

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