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GBLauncher and WHDLoad

Discuss the Commodore Amiga database that uses the GameBase Frontend.

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believeinlove
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GBLauncher and WHDLoad

Sun Jan 13, 2019 6:21 pm

Hi everyone!
I just registered as a member of this forum, but I've been following you for ages!
You're are really amazing!

I'm an almost 40 years old little boy from Italy, grown up playing on the C64 (first) and the Amiga (then)... and I still love playing their immortal games.

I recently reconfigured my arcade cabinet and I setup Hyperspin as a front end.
I'm using GBLauncher with no problems to run C64 games and Amiga Floppy games but I have problems with Amiga WHDLoad games.
Is there a way to tell GBLauncher or GEMUS (triggered by GBLauncher) to use WHDLoad from the extras, if present?
I tried using key/values in GEMUS script to choose which program to launch, but I don't know how to get the right file names from the "Extras" to feed the command line parameters to WHD.
Can you help me with that? (I'm good at scripting, so just a little hint should do)
Thank you very much!
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.mad.
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Re: GBLauncher and WHDLoad

Mon Jan 14, 2019 12:45 pm

The Original GBLauncher from the v1.3 install, can not run Games from the Extras.

This updated patched version by Mattia78 (2013).
does what you need.

; example batch to run Loom WHDLoad.
;------------------------------------
; id = Game ID - the number of the game entry stored in the mdb.
; shown in lower right of gamebase window.
;
; db = database name "Amiga A500 v2.1.mdb" = "Amiga A500 v2.1"
;
; extras = the "name" of the gamefile set in the extras.
; e.g. "SPS", "WHDLoad", "Alt Version", "Original Tape"
;-------------------------------------

C:
CD "C:\GameBase"
GBLAUNCHER2.exe db="Amiga" id=1826 extras="WHDLoad" wait=1
Attachments
gbase launcher v2.zip
(21.29 KiB) Downloaded 25 times

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