Hi Mad,
I have set your gamebase pack and results are positive! . Now all games will launch at a 640x240 non interlaced and good for that.
I have just the following things still to fix :
- I would like to get rid of the WinUAE prompt message saying each time I load a game that it is not possible to display in windowed mode and WinUAE will go fullscreen which is what I would like by default.
- I still need to know how to set joystick controls. I have noticed some games are playable but for many other I get stuck on the demo screen.
For info controls of my cab are mapped to a standard PC keyboard as per follow :
Player 1
======
button 1 = "Space"
button 2="Lsht"
button 3="X"
button 4="Lctr"
button 5="Lalt"
button 6="Z"
Up : Arrow Up
Left : Arrow Left
Right : Arrow Right
Down : Arrow Down
Player 2
======
button 1="I"
button 2="W"
button 3="K"
button 4="A"
button 5="S"
button 6="Q"
Up : Lctrl
Left : D
Right : G
Down : F
- Finally I can't get games music to play within gamebase but have noticed that the path is set to VLC which I do not have installed. By the way I have the same issue with other gamebase packs where music will not play but player is available and paths are correct.
Thanks for your help again
Welcome to the Gamebase 64 forums. An attempt to document ALL Commodore 64 gameware before it's too late!
Gamebase Amiga 1.6 and WinUAE 2.7
Moderator: Jimbo
- .mad.
- Honoured Member
- Location: Lancashire
Post
to always run WinUAE in full-screen edit the script "amiga.txt"
Edit this line, change "false" to "true"
Set_CFG_Value(%dbpath%\Scripts\Amiga.uae||gfx_fullscreen_amiga||false)
To edit the Joystick settings.
Load WinUAE
from menu select Configurations
click the Load From... button
Load Amiga.UAE from the scripts folder.
Change the Game ports and input settings you desire.
Click Configuations again and then Save.
NOTE:
Just like on the real Amiga you will need to set MOUSE in Port#1 and Joystick Port#2.
Most cracker/ Intro screens will require Mouse button to continue.
quit WinUAE
load Amiga.UAE into notepad and check the last four lines still read as follows...
If not, add them.
HDF and WHDLoad files will not work otherwise.
Unlike the C64 and SID, there are so many music tracker formats for the Amiga, each requiring a codec/plugin to play correctly.
.MOD is one of the most common i suppose.
Depending what format your sound files are in the GameBase, you will need to setup several music players.
https://en.wikipedia.org/wiki/List_of_A ... at_players
Edit this line, change "false" to "true"
Set_CFG_Value(%dbpath%\Scripts\Amiga.uae||gfx_fullscreen_amiga||false)
To edit the Joystick settings.
Load WinUAE
from menu select Configurations
click the Load From... button
Load Amiga.UAE from the scripts folder.
Change the Game ports and input settings you desire.
Click Configuations again and then Save.
NOTE:
Just like on the real Amiga you will need to set MOUSE in Port#1 and Joystick Port#2.
Most cracker/ Intro screens will require Mouse button to continue.
quit WinUAE
load Amiga.UAE into notepad and check the last four lines still read as follows...
Code: Select all
[EXTRA]
hardfile2=
filesystem=
filesystem2=
HDF and WHDLoad files will not work otherwise.
Unlike the C64 and SID, there are so many music tracker formats for the Amiga, each requiring a codec/plugin to play correctly.
.MOD is one of the most common i suppose.
Depending what format your sound files are in the GameBase, you will need to setup several music players.
https://en.wikipedia.org/wiki/List_of_A ... at_players
- Retroplay
- Cool Member
- Location: Denmark
- .mad.
- Honoured Member
- Location: Lancashire
Post
Will definitely setup and use this one!
Loads of Amiga plug-ins.Retroplay wrote:BZR Player covers pretty much any format.
http://bzrplayer.blazer.nu/
Will definitely setup and use this one!
- repetto74
- Keen Member
Post
Hi Mad,
So I have followed your tutorial and now the prompt message is gone
Unfortunately now I have another message loading at start up saying WinUAE could not find system rom and will load a replacement rom
I have proceed as you said, loaded amiga.uae and then changed setting for controls input then saved the uae file again by overwriting the previous one. I have then checked for the last 3 lines and they were not there so I added them as you said.
Games will start but I do not understand now why this prompt message concerning system roms which are still in the script folder
So I have followed your tutorial and now the prompt message is gone
Unfortunately now I have another message loading at start up saying WinUAE could not find system rom and will load a replacement rom
I have proceed as you said, loaded amiga.uae and then changed setting for controls input then saved the uae file again by overwriting the previous one. I have then checked for the last 3 lines and they were not there so I added them as you said.
Games will start but I do not understand now why this prompt message concerning system roms which are still in the script folder
- .mad.
- Honoured Member
- Location: Lancashire
Post
not 100% sure about that.
check the paths in Amiga.uae.
config_version=3.1.0
config_hardware_path=
config_host_path=
win32.rom_path=./
win32.floppy_path=./
win32.hardfile_path=./
kickstart_rom_file=C:\GameBase\Amiga\Scripts\KICK13.rom
*this path and kickstart is used as the default if nothing found in the GEMUS.
GEMUS examples to change required kickstart.
kickstart_rom=v1.0
kickstart_rom=v1.2
kickstart_rom=v1.3
kickstart_rom=v2.04
kickstart_rom=v2.05
kickstart_rom=v3.0
kickstart_rom=v3.1
kickstart paths are also stored in the winuae.ini.
A setting or path might have been removed after you edited the config.
replace the Winuae.ini with the one in the original upload i sent.
header looks like this...
[WinUAE]
PathMode=WinUAE
FloppyPath=.\
KickstartPath=..\..\Scripts\
hdfPath=.\
ConfigurationPath=.\Configurations\
LuaPath=.\lua\
ScreenshotPath=.\Screenshots\
StatefilePath=.\Savestates\
SaveimagePath=.\SaveImages\
VideoPath=.\
InputPath=.\Inputrecordings\
Version=WinUAE 3.1.0 (2015.06.07)
ROMCheckVersion=WinUAE 3.1.0 (2015.06.07)
RecursiveROMScan=0
ConfigurationCache=1
SaveImageOriginalPath=0
RelativePaths=1
check the paths in Amiga.uae.
config_version=3.1.0
config_hardware_path=
config_host_path=
win32.rom_path=./
win32.floppy_path=./
win32.hardfile_path=./
kickstart_rom_file=C:\GameBase\Amiga\Scripts\KICK13.rom
*this path and kickstart is used as the default if nothing found in the GEMUS.
GEMUS examples to change required kickstart.
kickstart_rom=v1.0
kickstart_rom=v1.2
kickstart_rom=v1.3
kickstart_rom=v2.04
kickstart_rom=v2.05
kickstart_rom=v3.0
kickstart_rom=v3.1
kickstart paths are also stored in the winuae.ini.
A setting or path might have been removed after you edited the config.
replace the Winuae.ini with the one in the original upload i sent.
header looks like this...
[WinUAE]
PathMode=WinUAE
FloppyPath=.\
KickstartPath=..\..\Scripts\
hdfPath=.\
ConfigurationPath=.\Configurations\
LuaPath=.\lua\
ScreenshotPath=.\Screenshots\
StatefilePath=.\Savestates\
SaveimagePath=.\SaveImages\
VideoPath=.\
InputPath=.\Inputrecordings\
Version=WinUAE 3.1.0 (2015.06.07)
ROMCheckVersion=WinUAE 3.1.0 (2015.06.07)
RecursiveROMScan=0
ConfigurationCache=1
SaveImageOriginalPath=0
RelativePaths=1
- repetto74
- Keen Member
Post
Hi Mad,
Great I got it working!
I just re-pointed the path to the kickstarts rom in the "path" option in WinUAE then saved the uae file again and I am good to go now with no prompt message.
I have setup also the music player by adding it to the musicplayer ini file but I need to know what should I put under supported media? When I try to play a music from gamebase it says it do not have any player available which support the required file format.
One last thing concerns the disk change needed for some Amiga games. Is this done by the Amiga script? I get stuck when disk change is required...
Thanks a lot for your help so far, things keep moving!
Great I got it working!
I just re-pointed the path to the kickstarts rom in the "path" option in WinUAE then saved the uae file again and I am good to go now with no prompt message.
I have setup also the music player by adding it to the musicplayer ini file but I need to know what should I put under supported media? When I try to play a music from gamebase it says it do not have any player available which support the required file format.
One last thing concerns the disk change needed for some Amiga games. Is this done by the Amiga script? I get stuck when disk change is required...
Thanks a lot for your help so far, things keep moving!
- Hidron
- Cool Member
- Location: USA
Post
SupportedTypes= needs to have the file extentions used for the music files, separated by semicolons if more than 1 extention is used. I don't currently have an Amiga gamebase setup, but this is the format from the C64 one:repetto74 wrote:I have setup also the music player by adding it to the musicplayer ini file but I need to know what should I put under supported media? When I try to play a music from gamebase it says it do not have any player available which support the required file format.
Code: Select all
SupportedTypes=SID;
I have a lot of respect for Gamebase creators, maintainers & supporters.
- .mad.
- Honoured Member
- Location: Lancashire
Post
for example superfrog filenames are like this...
p4x.intro_tune_1
p4x.l5mu
To get round it, you can use a player that can handle LHA or ZIP archives.
BZR Player can do that.
create a MUSIC path in the paths.ini
paths.ini
create /edit musicplayers.ini
MusicPlayers.ini
add music file to a Game by selecting the LHA or ZIP archive.
The BZR Player will check the archive for playable files and show them in the play list when you click the Play SID button.
While testing a few music files crashed BZR.
Axels Magic Hammer ( track 8 )
ogg files that are zipped (LHA'ed)
Quite a lot of Amiga music rips do not have a uniform file extension.repetto74 wrote: I have setup also the music player by adding it to the musicplayer ini file but I need to know what should I put under supported media? When I try to play a music from gamebase it says it do not have any player available which support the required file format.
for example superfrog filenames are like this...
p4x.intro_tune_1
p4x.l5mu
To get round it, you can use a player that can handle LHA or ZIP archives.
BZR Player can do that.
create a MUSIC path in the paths.ini
paths.ini
Code: Select all
[Games]
1=C:\GameBase\Amiga\Games
2=d:\cd32
3=
[Pictures]
1=C:\GameBase\Amiga\Pictures
2=
[Extras]
1=C:\GameBase\Amiga\Extras
2=
[Misc]
Music=C:\GameBase\Amiga\Music
MusicPlayers.ini
Code: Select all
[Players]
1=BZRPlayer
2=
[BZRPlayer]
UseShortFilenames=0
PlayerPathFile=C:\GameBase\Amiga\Music Players\BZRPlayer\BZRPlayer.exe
CommandLineParams=%musicfile%
SupportedTypes=lha;zip;mod;M3U;mp3;wav;ogg;flac
The BZR Player will check the archive for playable files and show them in the play list when you click the Play SID button.
While testing a few music files crashed BZR.
Axels Magic Hammer ( track 8 )
ogg files that are zipped (LHA'ed)
- repetto74
- Keen Member
Post
Hi Mad,
Thanks I got the music player working good now! I was missing all the format extension in the ini file for BZRPlayer to work correctly.
I have almost done with this amiga gamebase.I still have an issue with the inputs. I can't get the joystick to work as per the mapping I described in my previous post. The mouse emulation is working but not the joystick even after remapping all controls and buttons.
Shall I go to "Inputs" or "ports" in WinUAE? I am a bit lost with this emulator.
Thanks I got the music player working good now! I was missing all the format extension in the ini file for BZRPlayer to work correctly.
I have almost done with this amiga gamebase.I still have an issue with the inputs. I can't get the joystick to work as per the mapping I described in my previous post. The mouse emulation is working but not the joystick even after remapping all controls and buttons.
Shall I go to "Inputs" or "ports" in WinUAE? I am a bit lost with this emulator.
- .mad.
- Honoured Member
- Location: Lancashire
Post
when using WinUAE away from gamebase, do your keymaps work?.
if so the script needs to turn something on.
Do you have a USB Joystick to test it. (best option)
Mapping keys for joystick that the game uses will mess it up.
i would not use CURSOR, SPACE, ALT, CTRL, SHIFT, RETURN
most games will only need 1 fire button.
try mapping joystick on NUMPAD.
2,4,6,8,5
i will test something, and get back to you.
It's hard to say without seeing your config.repetto74 wrote:The mouse emulation is working but not the joystick even after remapping all controls and buttons.
when using WinUAE away from gamebase, do your keymaps work?.
if so the script needs to turn something on.
Do you have a USB Joystick to test it. (best option)
Mapping keys for joystick that the game uses will mess it up.
i would not use CURSOR, SPACE, ALT, CTRL, SHIFT, RETURN
most games will only need 1 fire button.
try mapping joystick on NUMPAD.
2,4,6,8,5
i will test something, and get back to you.
- repetto74
- Keen Member
Post
Hi Mad,
Tested with a USB joystick and working fine but a USB joystick on a cab machine is not very handy. Joysticks and buttons of the cab control panel are mapped to a standard PC keyboard with a PCtoJamma encoder. The actual mapping I posted previously is set to run MAME so changing those keys will mess MAME. I am using the control panel also for other systems so I wonder it should be possible to assign any PC key to emulate the amiga Joystick?
I have noticed anyway that the resolution I am using (640*240) is not the right one in terms of refresh rate. I have tested a game (ghost and goblins) and noticed the game and music run slow. I may need to tweak WinUAE for the synctorefresh option if available or change the resolution.
Tested with a USB joystick and working fine but a USB joystick on a cab machine is not very handy. Joysticks and buttons of the cab control panel are mapped to a standard PC keyboard with a PCtoJamma encoder. The actual mapping I posted previously is set to run MAME so changing those keys will mess MAME. I am using the control panel also for other systems so I wonder it should be possible to assign any PC key to emulate the amiga Joystick?
I have noticed anyway that the resolution I am using (640*240) is not the right one in terms of refresh rate. I have tested a game (ghost and goblins) and noticed the game and music run slow. I may need to tweak WinUAE for the synctorefresh option if available or change the resolution.
- repetto74
- Keen Member
Post
OK so I may have a problem with the resolution (640x240) I am using. All games tend to run slow and sound is always choppy. If someone here can share any working low res he may uses. Have tried to play with sound settings but no luck.
Second issue : some games requires to turn the disk side so I do not know if this option is available in the Gamebase Amiga script as I get stuck at the prompt message.
Amiga Gamebase is not the easiest one to set up
Second issue : some games requires to turn the disk side so I do not know if this option is available in the Gamebase Amiga script as I get stuck at the prompt message.
Amiga Gamebase is not the easiest one to set up
- .mad.
- Honoured Member
- Location: Lancashire
Post
Try options CPU and FPU - CPU Emulation Fastest possible
If all game disks are unzipped or only have 1 disk per archive.
when you get the turn disk prompt.
press f12 for options.
select Hardware - Floppy drives
DF0: click Eject followed by then the "..." button
browse for the 2nd disk file then click start button
if games have all the disks in the same archive.
using the gamebase name format, like this...
gamename.zip
- gamename_disk a.adf
- gamename_disk b.adf
- gamename_disk c.adf
press f12
select Host - Disk Swapper
select the disk file and click start.
could be your computer/ graphic card just isn't good enough to run Amiga emulation at full speed.repetto74 wrote:All games tend to run slow and sound is always choppy.
Try options CPU and FPU - CPU Emulation Fastest possible
It depends how your games are archived.Second issue : some games requires to turn the disk side so I do not know if this option is available in the Gamebase Amiga script as I get stuck at the prompt message.
If all game disks are unzipped or only have 1 disk per archive.
when you get the turn disk prompt.
press f12 for options.
select Hardware - Floppy drives
DF0: click Eject followed by then the "..." button
browse for the 2nd disk file then click start button
if games have all the disks in the same archive.
using the gamebase name format, like this...
gamename.zip
- gamename_disk a.adf
- gamename_disk b.adf
- gamename_disk c.adf
press f12
select Host - Disk Swapper
select the disk file and click start.
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