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Problem in gamebase 1.3 script winvice !

 
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luca1976
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Joined: 25 Jan 2011
Posts: 10
GB64-Points: 10


PostPosted: Wed Jan 26, 2011 4:16 am    Post subject: Problem in gamebase 1.3 script winvice ! Reply with quote

After i had to install gamebase 1.3, when running gamebase c64, c128, vic20 with winvice or ccs64 gemus me from an error of script
( script is invalid continue anyway?)
you can post please the working scripts?
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.mad.
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Joined: 19 Jun 2005
Posts: 983
GB64-Points: 2763
Location: Lancashire, England

PostPosted: Wed Jan 26, 2011 12:12 pm    Post subject: Reply with quote

ccs64.txt

Code:

;******************************
;*  CCS64 v3.8 GEMUS Script   *
;*      (c) The GB64 Team     *
;*       26 January 2011      *
;******************************
;
;New settings for Control Ports in CCS64 v3.8
;
;0 = None
;1 = Joystick
;2 = Mouse
;3 = Paddles
;
;Control Port Mode
;
; 0 = PC Gameport 1
; 1 = PC Gameport 2
; 2 = PC Gameport 3
; 3 = PC Gameport 4
; 4 = PC Gameport 5
; 5 = PC Gameport 6
; 6 = PC Gameport 7
; 7 = PC Gameport 8
; 8 = PC Gameport 9
; 9 = PC Gameport 10
;10 = PC Gameport 11
;11 = PC Gameport 12
;12 = PC Gameport 13
;13 = PC Gameport 14
;14 = PC Gameport 15
;15 = PC Gameport 16
;16 = Key-Set 1
;17 = Key-Set 2
;18 = Key-Set 3
;19 = Adapter Port 1
;20 = Adapter Port 2


; PLEASE SET YOUR EMULATOR PROPERTIES AS FOLLOWS:
;
; Emulator File: CCS64.EXE (DOS Version)
;                CCS.EXE   (DirectX Version)
; Associated Script File (1): C64.CFG
; Use Short Filenames: YES
; File Types: D64;T64;PRG;P00;P01;G64;G41;CRT;TAP
;
; This script was written for CCS64 v3.8,
; and may not work with other versions.
;
; Emulator Website: http://www.ccs64.com
;
; To enable the REU (RAM Expansion Unit),
; use the key=value pair: reu=x
; where x is 128,256,512,1024,2048,4086,8192 or 16384

If GameType CONTAINS(t64||prg||p00||p01||d64||g64||g41||crt||tap)

   ;Screen mode (and window mode) options
   ;Some video modes may not be supported and may look different dependent on used emulator
   ;Option to start in a preset screen mode. Some video modes may not be supported.
   ;CCS64 v2: 0=windowed, 10=600x800.
   ;CCS64 v3: 0=Window, 1=Window 2X, 3=Window 3X, 12=320x200x16, 13=320x240x16, 14=400x300x16.
   ;Set_CFG_Value(1||$SCREENMODE||0)

   ;Option to start in windowed mode. Not all video modes are supported,
   ;The window is not floating (it is fixed in the upper-left corner)
   ;This option is only valid for the DirectX emu versions
   ;Add_CLP( -window)

   ;set the HardSID ID (5 is the default ID)
   ;This option is only valid for the emu versions supporting HardSID
   ;Add_CLP( -hardsid 5)

   ;option to disable/enable sound
   ;Set_CFG_Value(1||$SOUNDENABLE||NO)

   ;Option to use max emulator speed during disk load (not always reliable)
   ;Set_CFG_Value(1||$MAX1541SPEED||1)

   ;set disk save mode (0=never, 1=ask, 2=continuously)
   Set_CFG_Value(1||$DISKSAVEMODE||2)

   ;do we want a PAL or NTSC setup?
   If PalNTSC = NTSC
      ;1=NTSC (65x263), 2=NTSC (65x262)
      Set_CFG_Value(1||$SYSTEMMODE||1)
   Else
      ;0=PAL (63x312)
      Set_CFG_Value(1||$SYSTEMMODE||0)
   End If

   ;load the selected game image
   Add_CLP( %gamepathfile%)
   If GameType CONTAINS(d64||t64)
      Add_CLP(,%imageindex%)

      ;true drive emulation?
      If TrueDriveEmu = NO
         Add_CLP( -fastload)
      Else
         Add_CLP( -normalload)
      End If
   End If

   ;set the game path for the emulator
   Set_CFG_Value(1||$LOADPATH||%gamepath%)

   ;check for 'manual load' verison comments
   If VersionComment CONTAINS(*load manually*)
      Add_CLP( -manualrun)
   Else
      ;autorun the loaded image
      Add_CLP( -autorun)
   End If

   ;option to set screenshot size settings to 320x200 with no C64 border (GBC style)
   ;Set_CFG_Value(1||$SCREENSHOTSTARTX||128)
   ;Set_CFG_Value(1||$SCREENSHOTSTOPX||448)
   ;Set_CFG_Value(1||$SCREENSHOTSTARTY||51)
   ;Set_CFG_Value(1||$SCREENSHOTSTOPY||251)

   ;set the game controls
   ;These settings are designed to automatically set the controls for player 1
   ;to the same controller, regardless of which PORT the game uses for player 1.
   ;
   ;PORTx: 0=None, 1=Joystick, 2=Mouse C1531, 3=Paddles
   ;MODE for PORTx=1: 0=PC Gameport 1, 1=PC Gameport 2, 2=Key-Set 1,
   ;     3=Key-Set 2, 4=Key-Set 3, 5=Adapter Port 1, 6=Adapter Port 2
   ;
   ;MODE for PORTx=2: 0=PC Mouse, 1=PC Gameport 1, 2=PC Gameport 2,
   ;                  3=Key-Set 1, 4=Key-Set 2, 5=Key-Set 3
   ;
   ;MODE for PORTx=3: 0=PC Mouse+PC Mouse, ..., 80=PC Mouse+Key-Set 3,
   ;     48=PC Mouse+Key-Set 1, 64=PC Mouse+Key-Set 2
   ;
   ;Replace * with <DISABLED> to disable the automatic settings for the JoyPorts
   If %gamefile% CONTAINS(*)
      If Control = JoyPort2
         ;default for JoyPort2 is PORT2=Key-Set 2 (and PORT1=Key-Set 1)
         Set_CFG_Value(1||$CONTROLPORT2||1)
         Set_CFG_Value(1||$CONTROLPORT2MODE||17)
         If NumPlayers > 1
            Set_CFG_Value(1||$CONTROLPORT1||1)
            Set_CFG_Value(1||$CONTROLPORT1MODE||16)
         Else
            Set_CFG_Value(1||$CONTROLPORT1||0)
            Set_CFG_Value(1||$CONTROLPORT1MODE||0)
         End If
      ElseIf Control = JoyPort1
         ;default for JoyPort1 is PORT1=Key-Set 2 (and PORT2=Key-Set 1)
         Set_CFG_Value(1||$CONTROLPORT1||1)
         Set_CFG_Value(1||$CONTROLPORT1MODE||16)
         If NumPlayers > 1
            Set_CFG_Value(1||$CONTROLPORT2||1)
            Set_CFG_Value(1||$CONTROLPORT2MODE||17)
         Else
            Set_CFG_Value(1||$CONTROLPORT2||0)
            Set_CFG_Value(1||$CONTROLPORT2MODE||0)
         End If
      ElseIf Control = Mouse
         ;C1531 Mouse in PORT1
         Set_CFG_Value(1||$CONTROLPORT1||2)
         Set_CFG_Value(1||$CONTROLPORT1MODE||0)
         Set_CFG_Value(1||$CONTROLPORT2||0)
         Set_CFG_Value(1||$CONTROLPORT2MODE||0)
      ElseIf Control = PaddlePort1
         ;PaddlePort1 is typically for 1P or 2P (Simultaneous) games
         ;default is player 1 uses PC Mouse, player 2 uses Key-Set 2
         Set_CFG_Value(1||$CONTROLPORT1||3)
         Set_CFG_Value(1||$CONTROLPORT1MODE||64)
         Set_CFG_Value(1||$CONTROLPORT2||0)
         Set_CFG_Value(1||$CONTROLPORT2MODE||0)
      ElseIf Control = PaddlePort2
         ;PaddlePort2 is typically for 2P (Alternating) or 1P PORT2 games
         ;default is both players 1 and 2 use the PC Mouse
         Set_CFG_Value(1||$CONTROLPORT1||0)
         Set_CFG_Value(1||$CONTROLPORT1MODE||0)
         Set_CFG_Value(1||$CONTROLPORT2||3)
         Set_CFG_Value(1||$CONTROLPORT2MODE||0)
      Else
         ;clear the ports if not one of the above controls
         Set_CFG_Value(1||$CONTROLPORT1||0)
         Set_CFG_Value(1||$CONTROLPORT1MODE||0)
         Set_CFG_Value(1||$CONTROLPORT2||0)
         Set_CFG_Value(1||$CONTROLPORT2MODE||0)
      End If
   End If

   ;REU (Ram Expansion Unit) = 128,256,512,1024,2048,4086,8192 or 16384 kB
   If Key_reu CONTAINS(*)
      ;enable REU and set to reu value
      Set_CFG_Value(1||$REUENABLE||YES)
      ;set REU to reu value in number of 64kB units
      If Key_reu CONTAINS(128)
         Set_CFG_Value(1||$REUSIZE||2)
      ElseIf Key_reu CONTAINS(256)
         Set_CFG_Value(1||$REUSIZE||4)
      ElseIf Key_reu CONTAINS(512)
         Set_CFG_Value(1||$REUSIZE||8)
      ElseIf Key_reu CONTAINS(1024)
         Set_CFG_Value(1||$REUSIZE||16)
      ElseIf Key_reu CONTAINS(2048)
         Set_CFG_Value(1||$REUSIZE||32)
      ElseIf Key_reu CONTAINS(4096)
         Set_CFG_Value(1||$REUSIZE||64)
      ElseIf Key_reu CONTAINS(8192)
         Set_CFG_Value(1||$REUSIZE||128)
      ElseIf Key_reu CONTAINS(16384)
         Set_CFG_Value(1||$REUSIZE||256)
      ElseIf Key_reu CONTAINS(no||no*||off||false||0)
         ;disable REU if set to off
         Set_CFG_Value(1||$REUENABLE||NO)
      Else
         ;default to 512 kB for all other REU values (on, yes, 500, etc.)
         Set_CFG_Value(1||$REUSIZE||8)
      End If
   Else
      ;disable REU
      Set_CFG_Value(1||$REUENABLE||NO)
   End If

   ;unsupported game controls
   If Control = Lightpen
      Show_Message(This emulator does not have LightPen emulation.%crlfx2%This game may be uncontrollable/unplayable.)
   ElseIf Control = KoalaPad
      Show_Message(This emulator does not have KoalaPad emulation.%crlfx2%This game may be uncontrollable/unplayable.)
   ElseIf Control = LightGun
      Show_Message(This emulator does not have LightGun emulation.%crlfx2%This game may be uncontrollable/unplayable.)
   End If

   ;give the user a warning message?
   If VersionComment CONTAINS(*use VICE*||*use C64S*||*use CCS v1*||*use real C64*)
      Show_Message(This game may not work properly with this emulator.%crlfx2%See Version Comment for more info.)
   End If
   If VersionComment CONTAINS(*not 100%*||*not working*||doesn't work*)
      Show_Message(This game may not work properly.)
   End If
   If VersionComment CONTAINS(*load manually*)
      Show_Message(You must load this game manually within the emulator.%crlfx2%Game file: %gamepathfile%)
   End If
   If VersionComment CONTAINS(*PET Emulator*)
      Show_Message(Use PET Emulator to run this game.)
   End If
   If VersionComment CONTAINS(*ATTN:*||*NOTE:*||*ATTN!:*||*NOTE!:*)
      ;point out that critical info is in the version comment
      Show_Message(Read this game's Version Comments for very important information/instructions.)
   End If
   If VersionComment CONTAINS(*VIC-20*||*VIC20*)
      If VersionComment CONTAINS(*emulator*)
         Show_Message(Use VIC-20 column Emulator to run this game properly.)
      End If
   End If

   ;run DirectX or DOS emulator
   Run_Emulator()
   ;Run_Emulator(DOSCLOSE)

Else

   ;invalid game file type
   Show_Message(GAME_NOT_SUPPORTED%crlfx2%Supported types: D64, T64, G64/G41, TAP, CRT, P00, P01, PRG)

End If






WinVICE.txt


Code:

;*******************************
;*  WinVICE v2.2 GEMUS Script  *
;*      (c) The GB64 Team      *
;*       26 January 2011       *
;*******************************
;
; PLEASE SET YOUR EMULATOR PROPERTIES AS FOLLOWS:
;
; Emulator File: X64.EXE
; Associated Script File (1): vice.ini
; Use Short Filenames: YES
; File Types: D64;T64;G64;G41;TAP;CRT;P00;PRG;LNX
; (Compressed File Types: GZ;Z;BZ2;ZIP;TAR;TZG;ZOO)
;
; This script was written for WinVICE C64 v2.2,
; but may work with other Windows C64 versions too.
;
; Emulator Website: http://www.viceteam.org
;
; If you have a disk game that comes on multiple disks
; and works with multiple drives, you can set a
; GEMUS key=value pair to auto insert all the disks into
; VICE's drives.  Simply press F2 (in the main GB window)
; and enter: maxdrives=x
; where x is either 2, 3 or 4
;
; If VICE requires True Drive Emulation, but CCS64 does not,
; use the key=value pair: vtde=yes
; If VICE does not require True Drive Emulation, but CCS64 does,
; use the key=value pair: vtde=no
;
; To enable the REU (RAM Expansion Unit),
; use the key=value pair: reu=x
; where x is 128,256,512,1024,2048,4086,8192 or 16384

If GameType CONTAINS(d64||t64||g64||g41||tap||crt||p00||prg||lnx)

   ;option to turn on/off Warp Mode (speed increase) at startup
   ;Set_INI_Value(1||C64||WarpMode||1)

   ;option to start in fullscreen mode (no border=640x400, border=600x800 or larger)
   ;Set_INI_Value(1||C64||FullscreenEnabled||1)
   ;Set_INI_Value(1||C64||FullscreenWidth||640)
   ;Set_INI_Value(1||C64||FullscreenHeight||400)
   ;Set_INI_Value(1||C64||FullscreenBitdepth||32)

   ;VICII settings for Color Enhancer v0.8 (but may work with other versions too)
   ;website: http://perso.wanadoo.fr/ck/C64/filter/C64Filter.html
   ;the Color Enhancer Filter replaces the default Scale2x filter
   ;with a 32-bit color depth smoothing/dithering filter algorithm.
   ;Set_INI_Value(1||C64||VICIIDoubleSize||1)
   ;Set_INI_Value(1||C64||VICIIScale2x||1)

   ;set paths to file location for possible image swaps
   Set_INI_Value(1||C64||InitialDiskDir||"%gamepath%")
   Set_INI_Value(1||C64||InitialTapeDir||"%gamepath%")
   Set_INI_Value(1||C64||InitialCartDir||"%gamepath%")
   Set_INI_Value(1||C64||InitialAutostartDir||"%gamepath%")
   Set_INI_Value(1||C64||InitialDefaultDir||"%gamepath%")
   Set_INI_Value(1||C64||InitialSnapshotDir||"%gamepath%")
   Set_INI_Value(1||C64||FSDevice8Dir||"%gamepath%")
   Set_INI_Value(1||C64||Drive9Type||0)
   Set_INI_Value(1||C64||Drive10Type||0)
   Set_INI_Value(1||C64||Drive11Type||0)

   ;set to extend tracks on access
   Set_INI_Value(1||C64||Drive8ExtendImagePolicy||2)
   Set_INI_Value(1||C64||Drive9ExtendImagePolicy||2)
   Set_INI_Value(1||C64||Drive10ExtendImagePolicy||2)
   Set_INI_Value(1||C64||Drive11ExtendImagePolicy||2)

   ;autostart or 'manual load' the game image
   If GameType CONTAINS(crt)
      ;autostart the cart image
      Add_CLP( -cartcrt %gamepathfile%)
   Else
      ;insert multiple disks into drives 9, 10 and 11?
      If GameType CONTAINS(d64||g64||g41)
         If Key_maxdrives CONTAINS(2||3||4)
            If NumGameFiles > 1
               Add_CLP2( -9 "%gamepathfile(1)%")
               Set_INI_Value(1||C64||FSDevice9Dir||"%gamepath%")
               Set_INI_Value(1||C64||Drive9Type||1541)
            End If
         End If
         If Key_maxdrives CONTAINS(3||4)
            If NumGameFiles > 2
               Add_CLP2( -10 "%gamepathfile(2)%")
               Set_INI_Value(1||C64||FSDevice10Dir||"%gamepath%")
               Set_INI_Value(1||C64||Drive10Type||1541)
            End If
         End If
         If Key_maxdrives CONTAINS(4)
            If NumGameFiles > 3
               Add_CLP2( -11 "%gamepathfile(3)%")
               Set_INI_Value(1||C64||FSDevice11Dir||"%gamepath%")
               Set_INI_Value(1||C64||Drive11Type||1541)
            End If
         End If
      End If

      ;autostart or 'manual load' the game image
      If ImageName CONTAINS(*)
         If VersionComment CONTAINS(*load manually*)
            Add_CLP2( -autoload "%gamepathfile%:%c64imagename%")
            If Key_keybuf CONTAINS(*)
               Add_CLP2( -keybuf %keybuf_value%)
            End If
         Else
            Add_CLP2( -autostart "%gamepathfile%:%c64imagename%")
         End If
      Else
         If VersionComment CONTAINS(*load manually*)
            Add_CLP2( -autoload "%gamepathfile%)
         Else
            Add_CLP2( -autostart "%gamepathfile%")
         End If
      End If
   End If

   ;do we want a PAL or NTSC setup?
   If PalNTSC = NTSC
      Add_CLP( -ntsc)
   Else
      Add_CLP( -pal)
   End If
;*************************************************************************
;True Drive Emulation
;
;   If TrueDriveEmu = YES
;      Set_INI_Value(1||C64||DriveTrueEmulation||1)
;   Else
;      Set_INI_Value(1||C64||DriveTrueEmulation||0)
;   End If
;**************************************************************************
;true drive emulation (vtde=yes is for VICE only, not CCS64)
   ;set GEMUS key "vtde" to overrule database TrueDriveEmu settings
   If Key_vtde CONTAINS(yes||on||true||1)
      Add_CLP( -truedrive)
   ElseIf Key_vtde CONTAINS(no||no*||off|false||0)
      Add_CLP( +truedrive)
   ElseIf TrueDriveEmu = YES
      Add_CLP( -truedrive)
   Else
      Add_CLP( +truedrive)
   End If
   ;set the game controls
   ;These settings are designed to automatically set the controls for player 1
   ;to the same controller, regardless of which PORT the game uses for player 1.
   ;
   ;0=None, 1=Numpad + RCtrl, 2=Keset A, 3=Keyset B, 4+ are for real joysticks/pads
   ;
   ;Replace * with <DISABLED> to disable the automatic settings for the JoyPorts
;*********************
;JoyDevice1=0
;JoyDevice2=1 (numpad)
;*********************   
      If %gamefile% CONTAINS(*)
      If Control = JoyPort2
         Add_CLP( -joydev2 1)
         If NumPlayers > 1
            Add_CLP( -joydev1 2)
         Else
            Add_CLP( -joydev1 0)
         End If
         Set_INI_Value(1||C64||Mouse||0)
      ElseIf Control = JoyPort1
         Add_CLP( -joydev1 1)
         If NumPlayers > 1
            Add_CLP( -joydev2 2)
         Else
            Add_CLP( -joydev2 0)
         End If
         Set_INI_Value(1||C64||Mouse||0)
      ElseIf Control = Mouse
         ;1351 Mouse emulation (the Port cannot be changed or determined via the GUI)
         Set_INI_Value(1||C64||Mouse||1)
         Set_INI_Value(1||C64||Mouseport||1)
         Add_CLP( -joydev1 0)
         Add_CLP( -joydev2 0)
      ElseIf Control = PaddlePort1
         ;Mouse PORT1 setting may give partial PaddlePort1 control
         Set_INI_Value(1||C64||Mouse||1)
         Set_INI_Value(1||C64||Mouseport||1)
         Add_CLP( -joydev1 0)
         Add_CLP( -joydev2 0)
      ElseIf Control = PaddlePort2
         ;Mouse PORT2 setting may give partial PaddlePort2 control
         Set_INI_Value(1||C64||Mouse||1)
         Set_INI_Value(1||C64||Mouseport||2)
         Add_CLP( -joydev1 0)
         Add_CLP( -joydev2 0)
      Else
         ;Disable Joysticks and Mouse
         Add_CLP( -joydev1 0)
         Add_CLP( -joydev2 0)
         Set_INI_Value(1||C64||Mouse||0)
      End If
   End If

   ;REU (Ram Expansion Unit) = 128,256,512,1024,2048,4086,8192 or 16384 kB
   If Key_reu CONTAINS(*)
      ;enable REU and set to reu value
      If Key_reu CONTAINS(128||256||512||1024||2048||4096||8192||16384)
         Set_INI_Value(1||C64||REUsize||%reu_value%)
         Set_INI_Value(1||C64||REU||1)
      ElseIf Key_reu CONTAINS(no||no*||off||false||0)
         ;disable REU if set to off
         Set_INI_Value(1||C64||REU||0)
      Else
         ;set to 512 kB for all other REU values (on, yes, 500, etc.)
         Set_INI_Value(1||C64||REUsize||512)
         Set_INI_Value(1||C64||REU||1)
      End If
   Else
      ;disable REU
      Set_INI_Value(1||C64||REU||0)
   End If

   ;unsupported game controls
   If Control = Lightpen
      Show_Message(This emulator does not have LightPen emulation.%crlfx2%This game may be uncontrollable/unplayable.)
   ElseIf Control = KoalaPad
      Show_Message(This emulator does not have KoalaPad emulation.%crlfx2%This game may be uncontrollable/unplayable.)
   ElseIf Control = LightGun
      Show_Message(This emulator does not have LightGun emulation.%crlfx2%This game may be uncontrollable/unplayable.)
   ElseIf Control = PaddlePort1
      Show_Message(This emulator does not have Paddle emulation.%crlfx2%Mouse Port1 setting may allow partial control via the mouse.%crlfx2%This game may still be uncontrollable/unplayable.)
   ElseIf Control = PaddlePort2
      Show_Message(This emulator does not have Paddle emulation.%crlfx2%Mouse Port2 setting may allow partial control via the mouse.%crlfx2%This game may still be uncontrollable/unplayable.)
   End If

   ;give the user a warning message?
   If VersionComment CONTAINS(*use C64S*||*use CCS*||*use real C64*)
      Show_Message(This game may not work properly with this emulator.%crlfx2%See Version Comment for more info.)
   End If
   If VersionComment CONTAINS(*not 100%*||*not working*||*doesn't work*)
      Show_Message(This game may not work properly.)
   End If
   If VersionComment CONTAINS(*PET Emulator*)
      Show_Message(Use PET Emulator to run this game.)
   End If
   If VersionComment CONTAINS(*ATTN:*||*NOTE:*||*ATTN!:*||*NOTE!:*)
      ;point out that critical info is in the version comment
      Show_Message(Read this game's Version Comments for very important information/instructions.)
   End If
   If VersionComment CONTAINS(*VIC-20*||*VIC20*)
      If VersionComment CONTAINS(*emulator*)
         Show_Message(Use VIC-20 column Emulator to run this game properly.)
      End If
   End If

   ;show message for the user
   If Key_msg CONTAINS(*)
      Show_Message(%msg_value%)
   End If

   ;run the emulator
   Run_Emulator()

Else

   ;invalid game file type
   Show_Message(GAME_NOT_SUPPORTED%crlfx2%Supported types: D64, T64, G64/G41, TAP, CRT, P00, PRG, LNX)

End If



if all your scripts are reporting errors,
maybe the problem is with your setup.
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luca1976
New Member


Joined: 25 Jan 2011
Posts: 10
GB64-Points: 10


PostPosted: Thu Jan 27, 2011 7:12 am    Post subject: error script winvice 2.2 Reply with quote

Even after changing the second script gives me the following problem:
Invalid file referenced in script function
Do you want to continue running anyway?
I state that the games work but after clicking it always comes out this written
As for all other gamebase work except gamebase of atari jaguar.
Again I can not write the script for the project tempest 0.95

Thank you for your previous reply asking for help to finally resolve these little problems
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.mad.
Outstanding Member
Outstanding Member


Joined: 19 Jun 2005
Posts: 983
GB64-Points: 2763
Location: Lancashire, England

PostPosted: Thu Jan 27, 2011 12:32 pm    Post subject: Reply with quote

the problem is with your installed emulator location.
if it can't find/read the vice.ini file you will get the error.

edit the emulators.ini file, and change the location to where it actually is.
EXAMPLE

1=C:\Program Files\GameBase\gbc_v07\Emulators\WinVICE-2.2-x86\vice.ini
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K.C.
Cool Member
Cool Member


Joined: 29 Sep 2003
Posts: 361
GB64-Points: 363
Location: The Netherlands

PostPosted: Thu Jan 27, 2011 12:34 pm    Post subject: Reply with quote

In the Emulator Properties window, create an entry that points to C64.CFG for CCS64 and to VICE.INI for WinVICE under Script Files.
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luca1976
New Member


Joined: 25 Jan 2011
Posts: 10
GB64-Points: 10


PostPosted: Thu Jan 27, 2011 3:38 pm    Post subject: solved Reply with quote

I tried to solve my problem with the script doing has you said but I had always the same errors.
I solved the problem selecting vice.ini in script files.
However thank you for yours advice.
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