this one is still active.
http://www.primrosebank.net/computers/m ... m#gamebase
Moderator: Jimbo
Thanks .mad.. awesome as usual.mad. wrote: ↑Mon Dec 16, 2019 11:17 amthis one is still active.
http://www.primrosebank.net/computers/m ... m#gamebase
Comes up as file no longer availableginolifio wrote: ↑Mon Dec 16, 2019 3:13 pmModified by me with 283 games/utilities and working script
https://mega.nz/#!a4100CQC!Zpct0Ps5Vq_5 ... yBVzzCTCQY
Have you read this?
That's because you are using CMD as a filetype.
Code: Select all
; Games supplied as .MTX files
; In MEMU, tape files can be run using commands similar to :-
; $ memu -vid-win -snd-portaudio AGROVATA.mtx
; LOAD ""
;
; Most autostart, but you'll need to RUN some of them.
;GLOBAL SETTING
;--------------------------------------------------
ADD_CLP( -vid-win-big -snd-portaudio)
;--------------------------------------------------
If GameType CONTAINS(mtx)
; MEMU needs the internal MTX filename (0000h 1-C) and PC filename to match.
; revenge of chamberoids (orginal tape) has "** OF THE **" as the internal filename.
; So we need to HEX edit the header of the MTX file removing *wildcards* and other none PC filename characters.
; "** OF THE **" -> "REVENGEOFTHE" and save the edited file "revengeofthe.mtx"
; or
; "** OF THE **" -> "BOOT" and save the edited file "boot.mtx"
; from the emulator load the internal filename LOAD"BOOT" or LOAD"REVENGEOFTHE" from the gamepath.
;
; Make sure you also attach the 2nd gamefile.
; the internal name must also match the filename.
; file2=CHAMBEROIDS, file2=SEPULCRI2, file2=GRANNY1
if key_tape CONTAINS(multi||2parts)
; attach the "gamepath" NOT the "gamefile" to the command line.
Add_CLP( -tape-dir %gamepath%)
if key_file2 CONTAINS(*)
; this file must have the same internal name as the one stored in the MTX.
ADD_CLP( %file2_value%.mtx)
else
ADD_CLP( %gamepathfile(1)%)
End If
if key_load CONTAINS(*)
;this should be the same as the file1 name.
;load=revengeofthe, load=GRANNY, load=sepulcri
Run_Emulator_Send_Keys([2]load {C34}%load_value%{C34}{ENTER}||50)
else
Run_Emulator_Send_Keys([2]load {C34}{C34}{ENTER}||50)
end if
else
ADD_CLP( %gamepathfile%)
Run_Emulator_Send_Keys([2]load {C34}{C34}{ENTER}||50)
End If
;-----------------------------
;Games supplied as .RUN files
;In MEMU, RUN files can be run using commands similar to :-
;$ memu -vid-win -snd-portaudio TOADO.RUN
;Or, exploiting MEMUs SDX support :-
;$ memu -vid-win-big -snd-portaudio -sdx
;USER RUN "TOADO.RUN"
ElseIf GameType CONTAINS(run)
ADD_CLP ( -sdx %gamepathfile%)
Run_Emulator_Send_Keys([2]user run {C34}%file_value%{C34}{ENTER}||50)
;-----------
; Programs supplied as .BAS files
; MEMU includes some SDX Basic .BAS files. These can run using commands similar to :-
; $ memu -vid-win -snd-portaudio -sdx
; USER LOAD "BANANA.BAS"
ElseIf GameType CONTAINS(bas)
Add_CLP( -cpm-drive-a %gamepath%)
Add_CLP( -sdx)
; load the BAS file name from GEMUS (max 8 chars)
; basfile=network -> USER LOAD"NETWORK.BAS"
if key_basfile CONTAINS(*)
Run_Emulator_Send_Keys([2]user load {C34}%basfile_value%.bas{C34}{ENTER}||50)
else
;load the name of the BAS file (8.3) from gamebase reZIP folder.
Run_Emulator_Send_Keys([2]user load {C34}%gamefile%{C34}{ENTER}||50)
end if
;------------------
;CP/M games
;------------------
ElseIf GameType CONTAINS(com)
; Do you want huge SIDISC support? (Hex Train, Narasi)
; Add GEMUS SIDISC=htplus or SIDISC=sddisc
; -s -v -sidisc-huge -sidisc-no-save -sidisc-file 0 sidisc.bin bootfile.com
if key_sidisc CONTAINS(*)
; name of the large storage file.
Add_CLP( -s -v -sidisc-huge -sidisc-no-save -sidisc-file 0 %gamepath%\%sidisc_value%.bin %gamepathfile%)
Else
ADD_CLP ( %gamepathfile%)
End If
Run_Emulator()
;------------------
ElseIf GameType CONTAINS(mfloppy)
If %systemtype_value% CONTAINS(basic)
If %disktype_value% CONTAINS(03)
Add_CLP( -sdx-tracks 40)
Add_CLP( -rom5 "%dbpath%\rom\sdx-basic03.rom")
Else
Add_CLP( -sdx-tracks 80)
Add_CLP( -rom5 "%dbpath%\rom\sdx-basic07.rom")
End If
Add_CLP( -sdx-mfloppy %gamepathfile%)
Else
;set cpm as default
Add_CLP( -mon-ignore-init)
If %cpmscrn_size_value% CONTAINS(1)
Add_CLP( -mon-win)
ElseIf %cpmscrn_size_value% CONTAINS(2)
Add_CLP( -mon-win-big)
ElseIf %cpmscrn_size_value% CONTAINS(m)
Add_CLP( -mon-win-mono)
else
Add_CLP( -mon-win)
End If
If %disktype_value% CONTAINS(03)
Add_CLP( -sdx-tracks 40)
Else
;set 07 as default
Add_CLP( -sdx-tracks 80)
Add_CLP( -rom4 "%dbpath%\rom\boot-type07.rom")
Add_CLP( -rom5 "%dbpath%\rom\sdx-type07.rom")
End If
Add_CLP( -sdx-mfloppy %gamepathfile%)
End If
Run_emulator()
End If
Still comes up as file no longer availableginolifio wrote: ↑Thu Dec 26, 2019 11:54 amFinal Memotech Gamebase with 2 experimental files: Narasi and Hex-Train.Help request to Mad for upgrade and better script
https://mega.nz/#!zktWUQjB!t-6Han9jyF6P ... TpsET3wP4Y
There are a few known MTX gamebases out there.KrazyKanuck wrote: ↑Wed Jan 15, 2020 7:05 amhttps://mega.nz/#!zktWUQjB!t-6Han9jyF6P ... TpsET3wP4Y
Still comes up as file no longer available
.mad. wrote: ↑Wed Jan 15, 2020 12:52 pmThere are a few known MTX gamebases out there.KrazyKanuck wrote: ↑Wed Jan 15, 2020 7:05 amhttps://mega.nz/#!zktWUQjB!t-6Han9jyF6P ... TpsET3wP4Y
Still comes up as file no longer available
And they are all very similar in content, as there is a very limited amount of software available.
Sparky did one ages ago, and i think ginolifio gave it a much needed update.
But this version is still the most complete version still in development.
And seems to be supported by MTX coders and fans.
http://www.primrosebank.net/computers/m ... m#gamebase
All the latest v0.3 GB and covers download links are working again.
maybe a quick compare of those two databases is still needed, and any missing / updated files sent to that site, so we only need to have one GB.
Return to “Other GameBase Projects”
Users browsing this forum: No registered users and 108 guests