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Gamebase Oric V2.0
Moderator: Jimbo
- OX
- Ice Cool Member
Post
It does seem strange that they have let a chance for preservation pass by, it's not like anyone is going to be making money from these games after all this time, mind I did have this problem with a couple of members of the TI99/4a community and their "precious titles" when building the gamebase but they eventually came around when I pointed out that the project guaranteed preservation for the games otherwise they would likely fade into oblivion.
- Tubbs3622
- Keen Member
- Location: Huddersfield, UK
Post
Agreed. The CEO are still releasing disks to their handful of members every month. They say if we want the games, subscribe to the monthly magazine (French PDF with disk image), but even then they would not be distributable. Sad when far more popular computers like the Spectrum and C64 have games available that have only recently been released. With attitudes like this, no wonder the Oric was never popular.
Last edited by Tubbs3622 on Mon Nov 25, 2013 8:28 pm, edited 1 time in total.
- Hidron
- Cool Member
- Location: USA
Post
Finale does seem to just reset the emulator though.
Prelude loads if I follow the instructions in the Comments field. (Type CLOAD"")OX wrote:Hi Tubbs, there's a problem with loading both Hareraiser prelude and Finale
Finale does seem to just reset the emulator though.
I have a lot of respect for Gamebase creators, maintainers & supporters.
- Tubbs3622
- Keen Member
- Location: Huddersfield, UK
Post
It seems Finale only works now if the emulator is set to Atmos mode. I'm sure it worked ok before but Oricutron has been updated since my V1.0 release.
Hopefully there are no more issues but I'd better let you guys know that the V2 release was the final one, I'll no longer be updating this Gamebase.
Hopefully there are no more issues but I'd better let you guys know that the V2 release was the final one, I'll no longer be updating this Gamebase.
- OX
- Ice Cool Member
Post
OK, small update to the current script : -
;********************************
;* Oricutron GEMUS Script *
;* 25th November 2013 *
;********************************
;
; PLEASE SET YOUR EMULATOR PROPERTIES AS FOLLOWS:
;
; Emulator File: ORICUTRON.EXE
; Associated Script File (1): Oricutron.cfg
; Use Short Filenames: YES
; File Types: TAP;DSK;WAV
; (Compressed File Types: GZ;Z;BZ2;ZIP;TAR;TZG;ZOO)
;
; This script was written for Oricutron 1.0,
; but may work with other versions too.
;
; YOU MUST PLACE AN [options] SECTION MARKER AT TOP OF ORICUTRON.CFG FILE FOR SCRIPT TO WORK
If Key_version CONTAINS(atmos)
Set_INI_Value(1||options||machine|| atmos)
Else
Set_INI_Value(1||options||machine|| oric1)
End If
If Key_version CONTAINS(telestrat)
Set_INI_Value(1||options||machine|| telestrat)
End If
If Key_version CONTAINS(pravetz)
Set_INI_Value(1||options||machine|| pravetz)
End If
If GameType CONTAINS(tap||wav)
Add_CLP(-t %gamepathfile%)
End If
If GameType CONTAINS(Dsk)
Add_CLP(-d %gamepathfile%)
End If
; Render mode (soft, opengl)
Set_INI_Value(1||options||rendermode|| opengl)
; Show scanlines? (yes/no)
Set_INI_Value(1||options||scanlines|| yes)
; Horizontal stretch? (yes/no) <-- opengl only
Set_INI_Value(1||options||hstretch|| no)
; PAL ghosting? (yes/no) <-- opengl only
Set_INI_Value(1||options||palghosting|| no)
; Start fullscreen?
Set_INI_Value(1||options||fullscreen|| no)
; Lightpen (yes/no)
Set_INI_Value(1||options||lightpen|| no)
; Joystick interface for Atmos/Oric-1 mode. Telestrat has its own built-in standard.
; Options are 'none', 'altai', 'pase' or 'ijk'
Set_INI_Value(1||options||joyinterface|| altai)
; How to emulate joysticks attached to the above interface
; Options are 'none', 'kbjoy1', 'kbjoy2', 'sdljoyN' (where n is 0 to 9)
Set_INI_Value(1||options||joystick_a|| kbjoy1)
Set_INI_Value(1||options||joystick_b|| none)
; How to emulate joysticks attached to the telestrat
; Options are 'none', 'kbjoy1', 'kbjoy2', 'sdljoyN', 'mouse'
Set_INI_Value(1||options||telejoy_a|| kbjoy1)
Set_INI_Value(1||options||telejoy_b|| none)
; Keys to emulate joystick, set 1
; NOTE: "fire2" is only available on telestrat
Set_INI_Value(1||options||kbjoy1_up|| 'KP8')
Set_INI_Value(1||options||kbjoy1_down|| 'KP2')
Set_INI_Value(1||options||kbjoy1_left|| 'KP4')
Set_INI_Value(1||options||kbjoy1_right|| 'KP6')
Set_INI_Value(1||options||kbjoy1_fire1|| 'KP_ENTER')
Set_INI_Value(1||options||kbjoy2_fire2|| 'KP_PLUS')
; Keys to emulate joystick, set 2
Set_INI_Value(1||options||kbjoy2_up|| 'W')
Set_INI_Value(1||options||kbjoy2_down|| 'S')
Set_INI_Value(1||options||kbjoy2_left|| 'A')
Set_INI_Value(1||options||kbjoy2_right|| 'D')
Set_INI_Value(1||options||kbjoy2_fire1|| 'SPACE')
Set_INI_Value(1||options||kbjoy2_fire2|| 'N')
If Key_pravetz CONTAINS(cload)
Run_Emulator_Send_Keys([3]cload{C64}{C64}{enter}||60)
Else
Run_Emulator()
End If
For the game Hareraiser (Finale) - add "version=atmos" into the gemus key-value pairs (f2).
For the game Hareraiser (Prelude) - add "version=atmos" and "pravetz=cload" into the gemus key-value pairs (f2).
The games will now run.
;********************************
;* Oricutron GEMUS Script *
;* 25th November 2013 *
;********************************
;
; PLEASE SET YOUR EMULATOR PROPERTIES AS FOLLOWS:
;
; Emulator File: ORICUTRON.EXE
; Associated Script File (1): Oricutron.cfg
; Use Short Filenames: YES
; File Types: TAP;DSK;WAV
; (Compressed File Types: GZ;Z;BZ2;ZIP;TAR;TZG;ZOO)
;
; This script was written for Oricutron 1.0,
; but may work with other versions too.
;
; YOU MUST PLACE AN [options] SECTION MARKER AT TOP OF ORICUTRON.CFG FILE FOR SCRIPT TO WORK
If Key_version CONTAINS(atmos)
Set_INI_Value(1||options||machine|| atmos)
Else
Set_INI_Value(1||options||machine|| oric1)
End If
If Key_version CONTAINS(telestrat)
Set_INI_Value(1||options||machine|| telestrat)
End If
If Key_version CONTAINS(pravetz)
Set_INI_Value(1||options||machine|| pravetz)
End If
If GameType CONTAINS(tap||wav)
Add_CLP(-t %gamepathfile%)
End If
If GameType CONTAINS(Dsk)
Add_CLP(-d %gamepathfile%)
End If
; Render mode (soft, opengl)
Set_INI_Value(1||options||rendermode|| opengl)
; Show scanlines? (yes/no)
Set_INI_Value(1||options||scanlines|| yes)
; Horizontal stretch? (yes/no) <-- opengl only
Set_INI_Value(1||options||hstretch|| no)
; PAL ghosting? (yes/no) <-- opengl only
Set_INI_Value(1||options||palghosting|| no)
; Start fullscreen?
Set_INI_Value(1||options||fullscreen|| no)
; Lightpen (yes/no)
Set_INI_Value(1||options||lightpen|| no)
; Joystick interface for Atmos/Oric-1 mode. Telestrat has its own built-in standard.
; Options are 'none', 'altai', 'pase' or 'ijk'
Set_INI_Value(1||options||joyinterface|| altai)
; How to emulate joysticks attached to the above interface
; Options are 'none', 'kbjoy1', 'kbjoy2', 'sdljoyN' (where n is 0 to 9)
Set_INI_Value(1||options||joystick_a|| kbjoy1)
Set_INI_Value(1||options||joystick_b|| none)
; How to emulate joysticks attached to the telestrat
; Options are 'none', 'kbjoy1', 'kbjoy2', 'sdljoyN', 'mouse'
Set_INI_Value(1||options||telejoy_a|| kbjoy1)
Set_INI_Value(1||options||telejoy_b|| none)
; Keys to emulate joystick, set 1
; NOTE: "fire2" is only available on telestrat
Set_INI_Value(1||options||kbjoy1_up|| 'KP8')
Set_INI_Value(1||options||kbjoy1_down|| 'KP2')
Set_INI_Value(1||options||kbjoy1_left|| 'KP4')
Set_INI_Value(1||options||kbjoy1_right|| 'KP6')
Set_INI_Value(1||options||kbjoy1_fire1|| 'KP_ENTER')
Set_INI_Value(1||options||kbjoy2_fire2|| 'KP_PLUS')
; Keys to emulate joystick, set 2
Set_INI_Value(1||options||kbjoy2_up|| 'W')
Set_INI_Value(1||options||kbjoy2_down|| 'S')
Set_INI_Value(1||options||kbjoy2_left|| 'A')
Set_INI_Value(1||options||kbjoy2_right|| 'D')
Set_INI_Value(1||options||kbjoy2_fire1|| 'SPACE')
Set_INI_Value(1||options||kbjoy2_fire2|| 'N')
If Key_pravetz CONTAINS(cload)
Run_Emulator_Send_Keys([3]cload{C64}{C64}{enter}||60)
Else
Run_Emulator()
End If
For the game Hareraiser (Finale) - add "version=atmos" into the gemus key-value pairs (f2).
For the game Hareraiser (Prelude) - add "version=atmos" and "pravetz=cload" into the gemus key-value pairs (f2).
The games will now run.
- Hidron
- Cool Member
- Location: USA
Post
Had the same issue as before. Had to change the {C64}{C64} to quotes again to get this to work in the USA for anyone having trouble, but thanks for the updates OX.
Also, a big thank you to Tubbs for your hard work on this gamebase.
Code: Select all
If Key_pravetz CONTAINS(cload)
Run_Emulator_Send_Keys([3]cload{C64}{C64}{enter}||60)
Also, a big thank you to Tubbs for your hard work on this gamebase.
I have a lot of respect for Gamebase creators, maintainers & supporters.
- Tubbs3622
- Keen Member
- Location: Huddersfield, UK
Post
Well I have just acquired an absolute stack of Oric Magazines, some I've never even heard of. Needless to say there are lots of game listings that currently aren't in the Gamebase. I will add them over the coming months whenever I get chance - this doesn't mean there will definitely be another release but if I keep getting new software then who knows
- OX
- Ice Cool Member
Post
Ha ha, as I've found out once you start these never end.Tubbs3622 wrote:Well I have just acquired an absolute stack of Oric Magazines, some I've never even heard of. Needless to say there are lots of game listings that currently aren't in the Gamebase. I will add them over the coming months whenever I get chance - this doesn't mean there will definitely be another release but if I keep getting new software then who knows
- Tubbs3622
- Keen Member
- Location: Huddersfield, UK
Post
If I manage to get a game count of over 1500 then I may release a new version. I would rather a new version have the rare CEO software added than some awful type-in rubbish but we'll see if they decide to play nice
LOL, that is so true! Even though I had decided the V2.0 was the last release, I can't help but look for more games to add. I think it has become an addiction that I will never get over.OX wrote:Ha ha, as I've found out once you start these never end.Tubbs3622 wrote:Well I have just acquired an absolute stack of Oric Magazines, some I've never even heard of. Needless to say there are lots of game listings that currently aren't in the Gamebase. I will add them over the coming months whenever I get chance - this doesn't mean there will definitely be another release but if I keep getting new software then who knows
If I manage to get a game count of over 1500 then I may release a new version. I would rather a new version have the rare CEO software added than some awful type-in rubbish but we'll see if they decide to play nice
- Tubbs3622
- Keen Member
- Location: Huddersfield, UK
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