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luca1976 New Member
Joined: 25 Jan 2011 Posts: 10 GB64-Points: 10
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Posted: Wed Jan 26, 2011 4:16 am Post subject: Problem in gamebase 1.3 script winvice ! |
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After i had to install gamebase 1.3, when running gamebase c64, c128, vic20 with winvice or ccs64 gemus me from an error of script
( script is invalid continue anyway?)
you can post please the working scripts? |
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.mad. Outstanding Member


Joined: 19 Jun 2005 Posts: 983 GB64-Points: 2763 Location: Lancashire, England
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Posted: Wed Jan 26, 2011 12:12 pm Post subject: |
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ccs64.txt
| Code: |
;******************************
;* CCS64 v3.8 GEMUS Script *
;* (c) The GB64 Team *
;* 26 January 2011 *
;******************************
;
;New settings for Control Ports in CCS64 v3.8
;
;0 = None
;1 = Joystick
;2 = Mouse
;3 = Paddles
;
;Control Port Mode
;
; 0 = PC Gameport 1
; 1 = PC Gameport 2
; 2 = PC Gameport 3
; 3 = PC Gameport 4
; 4 = PC Gameport 5
; 5 = PC Gameport 6
; 6 = PC Gameport 7
; 7 = PC Gameport 8
; 8 = PC Gameport 9
; 9 = PC Gameport 10
;10 = PC Gameport 11
;11 = PC Gameport 12
;12 = PC Gameport 13
;13 = PC Gameport 14
;14 = PC Gameport 15
;15 = PC Gameport 16
;16 = Key-Set 1
;17 = Key-Set 2
;18 = Key-Set 3
;19 = Adapter Port 1
;20 = Adapter Port 2
; PLEASE SET YOUR EMULATOR PROPERTIES AS FOLLOWS:
;
; Emulator File: CCS64.EXE (DOS Version)
; CCS.EXE (DirectX Version)
; Associated Script File (1): C64.CFG
; Use Short Filenames: YES
; File Types: D64;T64;PRG;P00;P01;G64;G41;CRT;TAP
;
; This script was written for CCS64 v3.8,
; and may not work with other versions.
;
; Emulator Website: http://www.ccs64.com
;
; To enable the REU (RAM Expansion Unit),
; use the key=value pair: reu=x
; where x is 128,256,512,1024,2048,4086,8192 or 16384
If GameType CONTAINS(t64||prg||p00||p01||d64||g64||g41||crt||tap)
;Screen mode (and window mode) options
;Some video modes may not be supported and may look different dependent on used emulator
;Option to start in a preset screen mode. Some video modes may not be supported.
;CCS64 v2: 0=windowed, 10=600x800.
;CCS64 v3: 0=Window, 1=Window 2X, 3=Window 3X, 12=320x200x16, 13=320x240x16, 14=400x300x16.
;Set_CFG_Value(1||$SCREENMODE||0)
;Option to start in windowed mode. Not all video modes are supported,
;The window is not floating (it is fixed in the upper-left corner)
;This option is only valid for the DirectX emu versions
;Add_CLP( -window)
;set the HardSID ID (5 is the default ID)
;This option is only valid for the emu versions supporting HardSID
;Add_CLP( -hardsid 5)
;option to disable/enable sound
;Set_CFG_Value(1||$SOUNDENABLE||NO)
;Option to use max emulator speed during disk load (not always reliable)
;Set_CFG_Value(1||$MAX1541SPEED||1)
;set disk save mode (0=never, 1=ask, 2=continuously)
Set_CFG_Value(1||$DISKSAVEMODE||2)
;do we want a PAL or NTSC setup?
If PalNTSC = NTSC
;1=NTSC (65x263), 2=NTSC (65x262)
Set_CFG_Value(1||$SYSTEMMODE||1)
Else
;0=PAL (63x312)
Set_CFG_Value(1||$SYSTEMMODE||0)
End If
;load the selected game image
Add_CLP( %gamepathfile%)
If GameType CONTAINS(d64||t64)
Add_CLP(,%imageindex%)
;true drive emulation?
If TrueDriveEmu = NO
Add_CLP( -fastload)
Else
Add_CLP( -normalload)
End If
End If
;set the game path for the emulator
Set_CFG_Value(1||$LOADPATH||%gamepath%)
;check for 'manual load' verison comments
If VersionComment CONTAINS(*load manually*)
Add_CLP( -manualrun)
Else
;autorun the loaded image
Add_CLP( -autorun)
End If
;option to set screenshot size settings to 320x200 with no C64 border (GBC style)
;Set_CFG_Value(1||$SCREENSHOTSTARTX||128)
;Set_CFG_Value(1||$SCREENSHOTSTOPX||448)
;Set_CFG_Value(1||$SCREENSHOTSTARTY||51)
;Set_CFG_Value(1||$SCREENSHOTSTOPY||251)
;set the game controls
;These settings are designed to automatically set the controls for player 1
;to the same controller, regardless of which PORT the game uses for player 1.
;
;PORTx: 0=None, 1=Joystick, 2=Mouse C1531, 3=Paddles
;MODE for PORTx=1: 0=PC Gameport 1, 1=PC Gameport 2, 2=Key-Set 1,
; 3=Key-Set 2, 4=Key-Set 3, 5=Adapter Port 1, 6=Adapter Port 2
;
;MODE for PORTx=2: 0=PC Mouse, 1=PC Gameport 1, 2=PC Gameport 2,
; 3=Key-Set 1, 4=Key-Set 2, 5=Key-Set 3
;
;MODE for PORTx=3: 0=PC Mouse+PC Mouse, ..., 80=PC Mouse+Key-Set 3,
; 48=PC Mouse+Key-Set 1, 64=PC Mouse+Key-Set 2
;
;Replace * with <DISABLED> to disable the automatic settings for the JoyPorts
If %gamefile% CONTAINS(*)
If Control = JoyPort2
;default for JoyPort2 is PORT2=Key-Set 2 (and PORT1=Key-Set 1)
Set_CFG_Value(1||$CONTROLPORT2||1)
Set_CFG_Value(1||$CONTROLPORT2MODE||17)
If NumPlayers > 1
Set_CFG_Value(1||$CONTROLPORT1||1)
Set_CFG_Value(1||$CONTROLPORT1MODE||16)
Else
Set_CFG_Value(1||$CONTROLPORT1||0)
Set_CFG_Value(1||$CONTROLPORT1MODE||0)
End If
ElseIf Control = JoyPort1
;default for JoyPort1 is PORT1=Key-Set 2 (and PORT2=Key-Set 1)
Set_CFG_Value(1||$CONTROLPORT1||1)
Set_CFG_Value(1||$CONTROLPORT1MODE||16)
If NumPlayers > 1
Set_CFG_Value(1||$CONTROLPORT2||1)
Set_CFG_Value(1||$CONTROLPORT2MODE||17)
Else
Set_CFG_Value(1||$CONTROLPORT2||0)
Set_CFG_Value(1||$CONTROLPORT2MODE||0)
End If
ElseIf Control = Mouse
;C1531 Mouse in PORT1
Set_CFG_Value(1||$CONTROLPORT1||2)
Set_CFG_Value(1||$CONTROLPORT1MODE||0)
Set_CFG_Value(1||$CONTROLPORT2||0)
Set_CFG_Value(1||$CONTROLPORT2MODE||0)
ElseIf Control = PaddlePort1
;PaddlePort1 is typically for 1P or 2P (Simultaneous) games
;default is player 1 uses PC Mouse, player 2 uses Key-Set 2
Set_CFG_Value(1||$CONTROLPORT1||3)
Set_CFG_Value(1||$CONTROLPORT1MODE||64)
Set_CFG_Value(1||$CONTROLPORT2||0)
Set_CFG_Value(1||$CONTROLPORT2MODE||0)
ElseIf Control = PaddlePort2
;PaddlePort2 is typically for 2P (Alternating) or 1P PORT2 games
;default is both players 1 and 2 use the PC Mouse
Set_CFG_Value(1||$CONTROLPORT1||0)
Set_CFG_Value(1||$CONTROLPORT1MODE||0)
Set_CFG_Value(1||$CONTROLPORT2||3)
Set_CFG_Value(1||$CONTROLPORT2MODE||0)
Else
;clear the ports if not one of the above controls
Set_CFG_Value(1||$CONTROLPORT1||0)
Set_CFG_Value(1||$CONTROLPORT1MODE||0)
Set_CFG_Value(1||$CONTROLPORT2||0)
Set_CFG_Value(1||$CONTROLPORT2MODE||0)
End If
End If
;REU (Ram Expansion Unit) = 128,256,512,1024,2048,4086,8192 or 16384 kB
If Key_reu CONTAINS(*)
;enable REU and set to reu value
Set_CFG_Value(1||$REUENABLE||YES)
;set REU to reu value in number of 64kB units
If Key_reu CONTAINS(128)
Set_CFG_Value(1||$REUSIZE||2)
ElseIf Key_reu CONTAINS(256)
Set_CFG_Value(1||$REUSIZE||4)
ElseIf Key_reu CONTAINS(512)
Set_CFG_Value(1||$REUSIZE||8)
ElseIf Key_reu CONTAINS(1024)
Set_CFG_Value(1||$REUSIZE||16)
ElseIf Key_reu CONTAINS(2048)
Set_CFG_Value(1||$REUSIZE||32)
ElseIf Key_reu CONTAINS(4096)
Set_CFG_Value(1||$REUSIZE||64)
ElseIf Key_reu CONTAINS(8192)
Set_CFG_Value(1||$REUSIZE||128)
ElseIf Key_reu CONTAINS(16384)
Set_CFG_Value(1||$REUSIZE||256)
ElseIf Key_reu CONTAINS(no||no*||off||false||0)
;disable REU if set to off
Set_CFG_Value(1||$REUENABLE||NO)
Else
;default to 512 kB for all other REU values (on, yes, 500, etc.)
Set_CFG_Value(1||$REUSIZE||8)
End If
Else
;disable REU
Set_CFG_Value(1||$REUENABLE||NO)
End If
;unsupported game controls
If Control = Lightpen
Show_Message(This emulator does not have LightPen emulation.%crlfx2%This game may be uncontrollable/unplayable.)
ElseIf Control = KoalaPad
Show_Message(This emulator does not have KoalaPad emulation.%crlfx2%This game may be uncontrollable/unplayable.)
ElseIf Control = LightGun
Show_Message(This emulator does not have LightGun emulation.%crlfx2%This game may be uncontrollable/unplayable.)
End If
;give the user a warning message?
If VersionComment CONTAINS(*use VICE*||*use C64S*||*use CCS v1*||*use real C64*)
Show_Message(This game may not work properly with this emulator.%crlfx2%See Version Comment for more info.)
End If
If VersionComment CONTAINS(*not 100%*||*not working*||doesn't work*)
Show_Message(This game may not work properly.)
End If
If VersionComment CONTAINS(*load manually*)
Show_Message(You must load this game manually within the emulator.%crlfx2%Game file: %gamepathfile%)
End If
If VersionComment CONTAINS(*PET Emulator*)
Show_Message(Use PET Emulator to run this game.)
End If
If VersionComment CONTAINS(*ATTN:*||*NOTE:*||*ATTN!:*||*NOTE!:*)
;point out that critical info is in the version comment
Show_Message(Read this game's Version Comments for very important information/instructions.)
End If
If VersionComment CONTAINS(*VIC-20*||*VIC20*)
If VersionComment CONTAINS(*emulator*)
Show_Message(Use VIC-20 column Emulator to run this game properly.)
End If
End If
;run DirectX or DOS emulator
Run_Emulator()
;Run_Emulator(DOSCLOSE)
Else
;invalid game file type
Show_Message(GAME_NOT_SUPPORTED%crlfx2%Supported types: D64, T64, G64/G41, TAP, CRT, P00, P01, PRG)
End If
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WinVICE.txt
| Code: |
;*******************************
;* WinVICE v2.2 GEMUS Script *
;* (c) The GB64 Team *
;* 26 January 2011 *
;*******************************
;
; PLEASE SET YOUR EMULATOR PROPERTIES AS FOLLOWS:
;
; Emulator File: X64.EXE
; Associated Script File (1): vice.ini
; Use Short Filenames: YES
; File Types: D64;T64;G64;G41;TAP;CRT;P00;PRG;LNX
; (Compressed File Types: GZ;Z;BZ2;ZIP;TAR;TZG;ZOO)
;
; This script was written for WinVICE C64 v2.2,
; but may work with other Windows C64 versions too.
;
; Emulator Website: http://www.viceteam.org
;
; If you have a disk game that comes on multiple disks
; and works with multiple drives, you can set a
; GEMUS key=value pair to auto insert all the disks into
; VICE's drives. Simply press F2 (in the main GB window)
; and enter: maxdrives=x
; where x is either 2, 3 or 4
;
; If VICE requires True Drive Emulation, but CCS64 does not,
; use the key=value pair: vtde=yes
; If VICE does not require True Drive Emulation, but CCS64 does,
; use the key=value pair: vtde=no
;
; To enable the REU (RAM Expansion Unit),
; use the key=value pair: reu=x
; where x is 128,256,512,1024,2048,4086,8192 or 16384
If GameType CONTAINS(d64||t64||g64||g41||tap||crt||p00||prg||lnx)
;option to turn on/off Warp Mode (speed increase) at startup
;Set_INI_Value(1||C64||WarpMode||1)
;option to start in fullscreen mode (no border=640x400, border=600x800 or larger)
;Set_INI_Value(1||C64||FullscreenEnabled||1)
;Set_INI_Value(1||C64||FullscreenWidth||640)
;Set_INI_Value(1||C64||FullscreenHeight||400)
;Set_INI_Value(1||C64||FullscreenBitdepth||32)
;VICII settings for Color Enhancer v0.8 (but may work with other versions too)
;website: http://perso.wanadoo.fr/ck/C64/filter/C64Filter.html
;the Color Enhancer Filter replaces the default Scale2x filter
;with a 32-bit color depth smoothing/dithering filter algorithm.
;Set_INI_Value(1||C64||VICIIDoubleSize||1)
;Set_INI_Value(1||C64||VICIIScale2x||1)
;set paths to file location for possible image swaps
Set_INI_Value(1||C64||InitialDiskDir||"%gamepath%")
Set_INI_Value(1||C64||InitialTapeDir||"%gamepath%")
Set_INI_Value(1||C64||InitialCartDir||"%gamepath%")
Set_INI_Value(1||C64||InitialAutostartDir||"%gamepath%")
Set_INI_Value(1||C64||InitialDefaultDir||"%gamepath%")
Set_INI_Value(1||C64||InitialSnapshotDir||"%gamepath%")
Set_INI_Value(1||C64||FSDevice8Dir||"%gamepath%")
Set_INI_Value(1||C64||Drive9Type||0)
Set_INI_Value(1||C64||Drive10Type||0)
Set_INI_Value(1||C64||Drive11Type||0)
;set to extend tracks on access
Set_INI_Value(1||C64||Drive8ExtendImagePolicy||2)
Set_INI_Value(1||C64||Drive9ExtendImagePolicy||2)
Set_INI_Value(1||C64||Drive10ExtendImagePolicy||2)
Set_INI_Value(1||C64||Drive11ExtendImagePolicy||2)
;autostart or 'manual load' the game image
If GameType CONTAINS(crt)
;autostart the cart image
Add_CLP( -cartcrt %gamepathfile%)
Else
;insert multiple disks into drives 9, 10 and 11?
If GameType CONTAINS(d64||g64||g41)
If Key_maxdrives CONTAINS(2||3||4)
If NumGameFiles > 1
Add_CLP2( -9 "%gamepathfile(1)%")
Set_INI_Value(1||C64||FSDevice9Dir||"%gamepath%")
Set_INI_Value(1||C64||Drive9Type||1541)
End If
End If
If Key_maxdrives CONTAINS(3||4)
If NumGameFiles > 2
Add_CLP2( -10 "%gamepathfile(2)%")
Set_INI_Value(1||C64||FSDevice10Dir||"%gamepath%")
Set_INI_Value(1||C64||Drive10Type||1541)
End If
End If
If Key_maxdrives CONTAINS(4)
If NumGameFiles > 3
Add_CLP2( -11 "%gamepathfile(3)%")
Set_INI_Value(1||C64||FSDevice11Dir||"%gamepath%")
Set_INI_Value(1||C64||Drive11Type||1541)
End If
End If
End If
;autostart or 'manual load' the game image
If ImageName CONTAINS(*)
If VersionComment CONTAINS(*load manually*)
Add_CLP2( -autoload "%gamepathfile%:%c64imagename%")
If Key_keybuf CONTAINS(*)
Add_CLP2( -keybuf %keybuf_value%)
End If
Else
Add_CLP2( -autostart "%gamepathfile%:%c64imagename%")
End If
Else
If VersionComment CONTAINS(*load manually*)
Add_CLP2( -autoload "%gamepathfile%)
Else
Add_CLP2( -autostart "%gamepathfile%")
End If
End If
End If
;do we want a PAL or NTSC setup?
If PalNTSC = NTSC
Add_CLP( -ntsc)
Else
Add_CLP( -pal)
End If
;*************************************************************************
;True Drive Emulation
;
; If TrueDriveEmu = YES
; Set_INI_Value(1||C64||DriveTrueEmulation||1)
; Else
; Set_INI_Value(1||C64||DriveTrueEmulation||0)
; End If
;**************************************************************************
;true drive emulation (vtde=yes is for VICE only, not CCS64)
;set GEMUS key "vtde" to overrule database TrueDriveEmu settings
If Key_vtde CONTAINS(yes||on||true||1)
Add_CLP( -truedrive)
ElseIf Key_vtde CONTAINS(no||no*||off|false||0)
Add_CLP( +truedrive)
ElseIf TrueDriveEmu = YES
Add_CLP( -truedrive)
Else
Add_CLP( +truedrive)
End If
;set the game controls
;These settings are designed to automatically set the controls for player 1
;to the same controller, regardless of which PORT the game uses for player 1.
;
;0=None, 1=Numpad + RCtrl, 2=Keset A, 3=Keyset B, 4+ are for real joysticks/pads
;
;Replace * with <DISABLED> to disable the automatic settings for the JoyPorts
;*********************
;JoyDevice1=0
;JoyDevice2=1 (numpad)
;*********************
If %gamefile% CONTAINS(*)
If Control = JoyPort2
Add_CLP( -joydev2 1)
If NumPlayers > 1
Add_CLP( -joydev1 2)
Else
Add_CLP( -joydev1 0)
End If
Set_INI_Value(1||C64||Mouse||0)
ElseIf Control = JoyPort1
Add_CLP( -joydev1 1)
If NumPlayers > 1
Add_CLP( -joydev2 2)
Else
Add_CLP( -joydev2 0)
End If
Set_INI_Value(1||C64||Mouse||0)
ElseIf Control = Mouse
;1351 Mouse emulation (the Port cannot be changed or determined via the GUI)
Set_INI_Value(1||C64||Mouse||1)
Set_INI_Value(1||C64||Mouseport||1)
Add_CLP( -joydev1 0)
Add_CLP( -joydev2 0)
ElseIf Control = PaddlePort1
;Mouse PORT1 setting may give partial PaddlePort1 control
Set_INI_Value(1||C64||Mouse||1)
Set_INI_Value(1||C64||Mouseport||1)
Add_CLP( -joydev1 0)
Add_CLP( -joydev2 0)
ElseIf Control = PaddlePort2
;Mouse PORT2 setting may give partial PaddlePort2 control
Set_INI_Value(1||C64||Mouse||1)
Set_INI_Value(1||C64||Mouseport||2)
Add_CLP( -joydev1 0)
Add_CLP( -joydev2 0)
Else
;Disable Joysticks and Mouse
Add_CLP( -joydev1 0)
Add_CLP( -joydev2 0)
Set_INI_Value(1||C64||Mouse||0)
End If
End If
;REU (Ram Expansion Unit) = 128,256,512,1024,2048,4086,8192 or 16384 kB
If Key_reu CONTAINS(*)
;enable REU and set to reu value
If Key_reu CONTAINS(128||256||512||1024||2048||4096||8192||16384)
Set_INI_Value(1||C64||REUsize||%reu_value%)
Set_INI_Value(1||C64||REU||1)
ElseIf Key_reu CONTAINS(no||no*||off||false||0)
;disable REU if set to off
Set_INI_Value(1||C64||REU||0)
Else
;set to 512 kB for all other REU values (on, yes, 500, etc.)
Set_INI_Value(1||C64||REUsize||512)
Set_INI_Value(1||C64||REU||1)
End If
Else
;disable REU
Set_INI_Value(1||C64||REU||0)
End If
;unsupported game controls
If Control = Lightpen
Show_Message(This emulator does not have LightPen emulation.%crlfx2%This game may be uncontrollable/unplayable.)
ElseIf Control = KoalaPad
Show_Message(This emulator does not have KoalaPad emulation.%crlfx2%This game may be uncontrollable/unplayable.)
ElseIf Control = LightGun
Show_Message(This emulator does not have LightGun emulation.%crlfx2%This game may be uncontrollable/unplayable.)
ElseIf Control = PaddlePort1
Show_Message(This emulator does not have Paddle emulation.%crlfx2%Mouse Port1 setting may allow partial control via the mouse.%crlfx2%This game may still be uncontrollable/unplayable.)
ElseIf Control = PaddlePort2
Show_Message(This emulator does not have Paddle emulation.%crlfx2%Mouse Port2 setting may allow partial control via the mouse.%crlfx2%This game may still be uncontrollable/unplayable.)
End If
;give the user a warning message?
If VersionComment CONTAINS(*use C64S*||*use CCS*||*use real C64*)
Show_Message(This game may not work properly with this emulator.%crlfx2%See Version Comment for more info.)
End If
If VersionComment CONTAINS(*not 100%*||*not working*||*doesn't work*)
Show_Message(This game may not work properly.)
End If
If VersionComment CONTAINS(*PET Emulator*)
Show_Message(Use PET Emulator to run this game.)
End If
If VersionComment CONTAINS(*ATTN:*||*NOTE:*||*ATTN!:*||*NOTE!:*)
;point out that critical info is in the version comment
Show_Message(Read this game's Version Comments for very important information/instructions.)
End If
If VersionComment CONTAINS(*VIC-20*||*VIC20*)
If VersionComment CONTAINS(*emulator*)
Show_Message(Use VIC-20 column Emulator to run this game properly.)
End If
End If
;show message for the user
If Key_msg CONTAINS(*)
Show_Message(%msg_value%)
End If
;run the emulator
Run_Emulator()
Else
;invalid game file type
Show_Message(GAME_NOT_SUPPORTED%crlfx2%Supported types: D64, T64, G64/G41, TAP, CRT, P00, PRG, LNX)
End If
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if all your scripts are reporting errors,
maybe the problem is with your setup. |
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luca1976 New Member
Joined: 25 Jan 2011 Posts: 10 GB64-Points: 10
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Posted: Thu Jan 27, 2011 7:12 am Post subject: error script winvice 2.2 |
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Even after changing the second script gives me the following problem:
Invalid file referenced in script function
Do you want to continue running anyway?
I state that the games work but after clicking it always comes out this written
As for all other gamebase work except gamebase of atari jaguar.
Again I can not write the script for the project tempest 0.95
Thank you for your previous reply asking for help to finally resolve these little problems |
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.mad. Outstanding Member


Joined: 19 Jun 2005 Posts: 983 GB64-Points: 2763 Location: Lancashire, England
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Posted: Thu Jan 27, 2011 12:32 pm Post subject: |
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the problem is with your installed emulator location.
if it can't find/read the vice.ini file you will get the error.
edit the emulators.ini file, and change the location to where it actually is.
EXAMPLE
1=C:\Program Files\GameBase\gbc_v07\Emulators\WinVICE-2.2-x86\vice.ini |
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K.C. Cool Member

Joined: 29 Sep 2003 Posts: 361 GB64-Points: 363 Location: The Netherlands
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Posted: Thu Jan 27, 2011 12:34 pm Post subject: |
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| In the Emulator Properties window, create an entry that points to C64.CFG for CCS64 and to VICE.INI for WinVICE under Script Files. |
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luca1976 New Member
Joined: 25 Jan 2011 Posts: 10 GB64-Points: 10
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Posted: Thu Jan 27, 2011 3:38 pm Post subject: solved |
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I tried to solve my problem with the script doing has you said but I had always the same errors.
I solved the problem selecting vice.ini in script files.
However thank you for yours advice. |
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