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Gamebase & WinVICE problem

 
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Dybdal
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Joined: 10 May 2010
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PostPosted: Mon May 10, 2010 4:51 am    Post subject: Gamebase & WinVICE problem Reply with quote

Hey everyone'

Been playing around with Gamebase and it fits what i was looking for in building a commodore64 modded computer perfectly but i've found one flaw that has put a serious bump in my build project.

When i use WinVICE with the Gamebase frontend, Gamebase will never use the saved settings in the ini file within the WinVICE program and thats quite the major problem since the build im doing requires the joystick input to be Keyset A for joy1 and Keyset B for joy2.

But every time i lauch WinVICE from gamebase, it will allways revert to NONE as the input for joy1 making it absolutly useless.

Is there anyway to force Gamebase to use the WinVICE settings in the ini file?
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K.C.
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Joined: 29 Sep 2003
Posts: 362
GB64-Points: 364
Location: The Netherlands

PostPosted: Mon May 10, 2010 8:32 am    Post subject: Reply with quote

You have to change the GEMUS script to change this behaviour.
Click GEMUS and select the emulator you want to edit.
Find the Controls section and change the values to how you want them to be.
If you don't want GEMUS to change any settings, comment out the lines with a semicolon ( ; ).
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