This is the link to the original release of Hungry Hoodlum which I put out under the Crypt label.
http://noname.c64.org/csdb/release/down ... p?id=82287
Please see my next reply as to why there is another version
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Hungry Hoodlum (101% only from Crypt)
Moderator: Jimbo
- wkr_crapd
- New Member
Post
oh damn, ignore the previous version, use this one instead:
- +3 trained
- onefiled
- 48 blocks shorter
http://rapidshare.com/files/122094434/H ... d.d64.html
- +3 trained
- onefiled
- 48 blocks shorter
http://rapidshare.com/files/122094434/H ... d.d64.html
- wdr_crypt
- New Member
Post
This game had quite a few bugs that went unnoticed even after fixing the initial problems. Our first version fixed a bad sprite and whitespace (shift space) which appeared on the title page and play area as corruption.
Upon a second look, it seems that there were even more bugs with this game. Specifically:
1) In line 1043 the variable "T" is used when it should be "I".
2) In line 1063 the high scores are saved as variable HS$( 8 ) instead of "I" from the FOR/NEXT loop. This resulted in the author's name being saved regardless of what name you entered for a high-score.
3) A few other minor changes
We also gave it a heavy dose of five trainers which may come in handy for the one time in five years that you'll play it. A level-skip was also added. Lastly, the game was one-filed although we live in a world based on gigabytes now, not bytes.
This is the only version to correct all the above mentioned bugs.
http://noname.c64.org/csdb/release/down ... p?id=82323
(Sorry for so many edits, I kept updating the bug list)
Upon a second look, it seems that there were even more bugs with this game. Specifically:
1) In line 1043 the variable "T" is used when it should be "I".
2) In line 1063 the high scores are saved as variable HS$( 8 ) instead of "I" from the FOR/NEXT loop. This resulted in the author's name being saved regardless of what name you entered for a high-score.
3) A few other minor changes
We also gave it a heavy dose of five trainers which may come in handy for the one time in five years that you'll play it. A level-skip was also added. Lastly, the game was one-filed although we live in a world based on gigabytes now, not bytes.
This is the only version to correct all the above mentioned bugs.
http://noname.c64.org/csdb/release/down ... p?id=82323
(Sorry for so many edits, I kept updating the bug list)
Last edited by wdr_crypt on Fri Jun 13, 2008 10:23 pm, edited 6 times in total.
- Secret Man
- New Member
- Location: Germany
Post
You steal WDRs trainers.Thats a shame.I would delete you here!wkr_crapd wrote:thanks for stealing our trainers. now THATS crapd quality you can't effort to miss! and then you find bugs when there are none! AWESOME!
- wdr_crypt
- New Member
Post
The irony is this person claims to represent the moral community of the C64. Apparently it doesn't apply to his own creation of fake accounts intended to steal other people's work.
And then there's a certain scene database that deletes people based on what they release and the groups they choose to join. That is not a database scene in that case.
And then there's a certain scene database that deletes people based on what they release and the groups they choose to join. That is not a database scene in that case.
- andreas2
- Keen Member
- Location: ...ADVENTURE GUY...
Post
bwahaha, i love it.
same argument as 20 (!) years ago.
a similar sickness as ppl who never got around with each other from past split-up dev teams popping up here + there, spitting in the other's face and going like "you asswipe had stolen our blahblah.. back in 1985...not gonna talk to you ever again blahblah"
"back 2 preschool," everytime i read the above i think of the latter.
same argument as 20 (!) years ago.
a similar sickness as ppl who never got around with each other from past split-up dev teams popping up here + there, spitting in the other's face and going like "you asswipe had stolen our blahblah.. back in 1985...not gonna talk to you ever again blahblah"
"back 2 preschool," everytime i read the above i think of the latter.
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