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Re: GamePark 32 beta

Posted: Sat Nov 30, 2019 4:38 pm
by ginolifio
Mad can you create script for load binary and smc in the same time?

Re: GamePark 32 beta

Posted: Sun Dec 01, 2019 10:55 am
by .mad.
ginolifio wrote:
Sat Nov 30, 2019 4:38 pm
Mad can you create script for load binary and smc in the same time?
only 1 filetype choice can be loaded on the command-line.
/BIN or /SMC.

What game exactly are you trying load.
and does it work loading the 2 files manually from the menus.
if it does... maybe??? something can be scripted.

Re: GamePark 32 beta

Posted: Mon Dec 02, 2019 8:07 am
by ginolifio
The Game is Pixman.Requires both Smc and Binary. Work on geepee load first smc and then binary

Re: GamePark 32 beta

Posted: Mon Dec 02, 2019 10:42 am
by .mad.
ginolifio wrote:
Mon Dec 02, 2019 8:07 am
The Game is Pixman.Requires both Smc and Binary. Work on geepee load first smc and then binary
Please upload the binary part for me.

Re: GamePark 32 beta

Posted: Mon Dec 02, 2019 12:42 pm
by ginolifio
Is included in Gamepark gamebase at first post

Re: GamePark 32 beta

Posted: Mon Dec 02, 2019 2:40 pm
by .mad.
I only see the SMC file which contains the decrypt key data to run the binary.
but where is the BINARY?.

please upload it.
or tell me how to create it. :wink:

Re: GamePark 32 beta

Posted: Tue Dec 03, 2019 8:59 am
by ginolifio
The binary is in the emulator's folder

Re: GamePark 32 beta

Posted: Tue Dec 03, 2019 10:51 am
by .mad.
This does what you need. :wink:

Code: Select all

;*************************
;*      GamePark 32      *
;*      GePee v0.43      *
;*      script v1.2      *
;*      .mad. 2019       *
;*************************

If GameType CONTAINS(smc)

	If key_file2 CONTAINS(*)

;-------------------------------------------------------------------------
; Copy the .FXE file (Binary) into the same game ZIP as the .SMC file.
; Link the .SMC file in the ZIP as the runnable "gamefile" from GameBase.
; * use DOS 8:3 filenames to avoid any problems.
;
; GEMUS
; file2=pixman.fxe
;-------------------------------------------------------------------------

	Add_CLP( /SMC %gamepathfile% /BIN %gamepath%/%file2_value% /RUN)
	Else

	Add_CLP( /SMC %gamepathfile% /RUN)
End if

ElseIf GameType CONTAINS(fxe||gxb||elf||axf)

	Add_CLP( /BIN %gamepathfile% /RUN)
	
	Else
	Show_Message(file type not supported!)
End If

Run_Emulator()

Re: GamePark 32 beta

Posted: Tue Dec 03, 2019 5:00 pm
by ginolifio
thanks Again Mad.You are the best.In the first post The last Gamebase Edition

Re: GamePark 32 beta

Posted: Thu Dec 05, 2019 12:41 pm
by manguan
Nice GB, ginolifio.

Here you have some 2D cartridges to include just in case you fancy :D

https://gofile.io/?c=gpGvYd

By the way, no sound in this device/emulator?

Thanks.

Re: GamePark 32 beta

Posted: Sun Dec 08, 2019 4:21 pm
by ginolifio
No sound yet. I use the 2d carts in the next update to 150 games.Thanks

Re: GamePark 32 beta

Posted: Sun Dec 08, 2019 7:23 pm
by OX
Nice little resource here - https://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,3 containing Another World among others.

Is it possible to get this GB working in MAME/MESS?

Re: GamePark 32 beta

Posted: Wed Dec 11, 2019 9:04 am
by ginolifio
Another World not work in geepee and in mame/mess.The driver for mess is only preliminary

Re: GamePark 32 beta

Posted: Fri Dec 20, 2019 1:45 am
by Seiya
Good job, i not know this system. You can upload again, link is dead

Re: GamePark 32 beta

Posted: Fri Dec 20, 2019 8:05 pm
by ginolifio
Link is Active.Almost 150 games