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Re: GamePark 32 beta
Posted: Sat Nov 30, 2019 4:38 pm
by ginolifio
Mad can you create script for load binary and smc in the same time?
Re: GamePark 32 beta
Posted: Sun Dec 01, 2019 10:55 am
by .mad.
ginolifio wrote: ↑Sat Nov 30, 2019 4:38 pm
Mad can you create script for load binary and smc in the same time?
only 1 filetype choice can be loaded on the command-line.
/BIN or /SMC.
What game exactly are you trying load.
and does it work loading the 2 files manually from the menus.
if it does... maybe??? something can be scripted.
Re: GamePark 32 beta
Posted: Mon Dec 02, 2019 8:07 am
by ginolifio
The Game is Pixman.Requires both Smc and Binary. Work on geepee load first smc and then binary
Re: GamePark 32 beta
Posted: Mon Dec 02, 2019 10:42 am
by .mad.
ginolifio wrote: ↑Mon Dec 02, 2019 8:07 am
The Game is Pixman.Requires both Smc and Binary. Work on geepee load first smc and then binary
Please upload the binary part for me.
Re: GamePark 32 beta
Posted: Mon Dec 02, 2019 12:42 pm
by ginolifio
Is included in Gamepark gamebase at first post
Re: GamePark 32 beta
Posted: Mon Dec 02, 2019 2:40 pm
by .mad.
I only see the SMC file which contains the decrypt key data to run the binary.
but where is the BINARY?.
please upload it.
or tell me how to create it.
Re: GamePark 32 beta
Posted: Tue Dec 03, 2019 8:59 am
by ginolifio
The binary is in the emulator's folder
Re: GamePark 32 beta
Posted: Tue Dec 03, 2019 10:51 am
by .mad.
This does what you need.
Code: Select all
;*************************
;* GamePark 32 *
;* GePee v0.43 *
;* script v1.2 *
;* .mad. 2019 *
;*************************
If GameType CONTAINS(smc)
If key_file2 CONTAINS(*)
;-------------------------------------------------------------------------
; Copy the .FXE file (Binary) into the same game ZIP as the .SMC file.
; Link the .SMC file in the ZIP as the runnable "gamefile" from GameBase.
; * use DOS 8:3 filenames to avoid any problems.
;
; GEMUS
; file2=pixman.fxe
;-------------------------------------------------------------------------
Add_CLP( /SMC %gamepathfile% /BIN %gamepath%/%file2_value% /RUN)
Else
Add_CLP( /SMC %gamepathfile% /RUN)
End if
ElseIf GameType CONTAINS(fxe||gxb||elf||axf)
Add_CLP( /BIN %gamepathfile% /RUN)
Else
Show_Message(file type not supported!)
End If
Run_Emulator()
Re: GamePark 32 beta
Posted: Tue Dec 03, 2019 5:00 pm
by ginolifio
thanks Again Mad.You are the best.In the first post The last Gamebase Edition
Re: GamePark 32 beta
Posted: Thu Dec 05, 2019 12:41 pm
by manguan
Nice GB, ginolifio.
Here you have some 2D cartridges to include just in case you fancy
https://gofile.io/?c=gpGvYd
By the way, no sound in this device/emulator?
Thanks.
Re: GamePark 32 beta
Posted: Sun Dec 08, 2019 4:21 pm
by ginolifio
No sound yet. I use the 2d carts in the next update to 150 games.Thanks
Re: GamePark 32 beta
Posted: Sun Dec 08, 2019 7:23 pm
by OX
Nice little resource here -
https://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,3 containing Another World among others.
Is it possible to get this GB working in MAME/MESS?
Re: GamePark 32 beta
Posted: Wed Dec 11, 2019 9:04 am
by ginolifio
Another World not work in geepee and in mame/mess.The driver for mess is only preliminary
Re: GamePark 32 beta
Posted: Fri Dec 20, 2019 1:45 am
by Seiya
Good job, i not know this system. You can upload again, link is dead
Re: GamePark 32 beta
Posted: Fri Dec 20, 2019 8:05 pm
by ginolifio
Link is Active.Almost 150 games